- From: Raymond Toy <rtoy@google.com>
- Date: Tue, 11 May 2021 13:42:35 -0700
- To: "public-audio@w3.org Group" <public-audio@w3.org>, public-audio-comgp@w3.org
- Message-ID: <CAE3TgXFbGgX-2YKyy9oj8j8KW2wyhN9=VaaTM1mv8M+NHM3svg@mail.gmail.com>
May 11Attendees
Jack Schaedler, Philippe Milot, Jeff Switzer, Michel Buffa, Hongchan Choi,
Raymond Toy, Paul Adenot, Matthew Paradis, Ruth John, Chris Lilley
Minutes
-
16:00-16:10 UTC (9:00-9:10 am PDT): Set up calls
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16:10-16:30 UTC (9:15-9:30 am PDT): V2 spec writing logistics (How to
create the V2 spec)
-
Paul: What happens with the V2 repo?
-
Raymond: Good question
-
Paul: Want to keep the same URLs
-
Raymond: I think draft gets the new stuff (highlighted). Then after
appropriate review, it can be merged to the Recommendation.
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ChrisL: Yes, that’s the idea.
-
Raymond: What to do with v2 issues?
-
Paul: Leave it for now until rec is finished, then try to move issue
to v1 and see if everything is ok. Then move everything to v1.
-
Raymond: Seems reasonable to me.
-
Paul: That simplifies lots of things.
-
16:30-17:30 UTC (9:30-10:30 am PDT): Render capacity
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Hongchan: Requested privacy review, but no info yet.
-
Hongchan; See
https://github.com/WebAudio/web-audio-api-v2/issues/40#issuecomment-838777404
-
Philippe: I’d probably use the polling method at the time when we do
profiling
-
Jeff: Polling is better for CPU chart kind of things, Event for
notifications.
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Hongchan: Could build event-based on top of polling
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Paul: Problem with polling is missing peak usage.
-
Raymond: In the original, we were going to provide the peak.
-
Michel: Could have both.
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Hongchan: We could have both.
-
Paul: Some might just want to have an event to see when overload
happens. But games might want to poll.
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Michel: What does capacity mean?
-
Hongchan: It’s the CPU usage, the fraction of time spent on the graph
compared to the time allowed
-
Jack: What is `measuringInterval` in the polling approach? Is the
measuring interval how often you calculate capacity? If it's 1, does that
mean, "measure each render quantum"?
-
Hongchan: measuringInterval is in sec.
-
Hongchan: Can we do peaks like a VUmeter
-
Paul: Yes.
-
Jack: Knowing the peak over the last sec would be nice. And also the
number of underruns over some time period.
-
Jack: Having the max value over the last n renders is probably good
enough.
-
Raymond: I think we need both peak and average.
-
Hongchan: So peak, average, and number of underruns.
-
Jack: With events, might end up doing your own polling anyway.
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Jeff: I prefer polling.
-
Raymond: Anyone look at computePressure?
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Hongchan: Sampling interval is fixed.
-
Paul: Compute pressure provides useful info, but not solving the same
problem.
-
Hongchan: So, providing just the 3 values seems like enough.
-
Hongchan: will look into computePressure a bit.
-
[Hongchan summarizes]
-
Jeff: What about offline context?
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Hongchan: Only available for real-time.
-
Paul: Remember performance.now will be exposed in worklets. Will
allow different methods.
-
17:30-18:00 UTC (10:30-11:00 am PDT): User-selectable size
-
Michel: I’m a bit annoyed by the hint aspect. I want to have exactly
what I want.
-
Paul: What happens if you request something not possible?
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Phillipe: Should be able to see what was done.
-
[Paul; explains how it works; setting a hint does something and the
actual value used is exposed as an attribute in the context]
-
MIchel: What about latencyHint and renderSizeHint?
-
Phillippe: I think you only do one, not both.
-
Paul: For some cases, you want HW for render size, but high
latencyHint.
-
Raymond: That is one problem with the API. What if you want 2k
render size, but have interactive latencyHint? Don’t know what to do.
-
Philippe: Confusing how this works if you’re not familiar with the
thistory. So add “HW” in context constructor to make it explicit.
-
Hongchan; I think Brave has a fixed sample rate, for privacy.
-
Paul: Firefox does the same in anti-fingerprinting mode.
-
[Raymond: see
https://github.com/rtoy/web-audio-api/blob/13-user-render-size-explainer/explainer/user-selectable-render-size.md
]
-
Jeff: What happens if the sample rate changes (due to HW change)
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Paul: context sample rate doesn’t change. Time might pause.
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Phillippe: We’d probably always use HW render size, with interactive
latency.
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Paul: from game devs probably don’t want latency below video refresh.
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Hongchan: So choose HW and interactive to limit buffering?
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Phillippe: Wyze does it’s own buffering, so want to limit buffering
so we can control it ourselves.
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Paul: What happens if 3021 is requested?
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Raymond: Don’t know. But we should be consistent across browsers
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Paul: Round up to supported value and clamp to power of two?
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Raymond: Yes, except Chrome can do non powers-of-two (if implemented).
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ChrisL: rounding up seems better, round up to next supported interval?
-
[Raymond: To clarify how to handle this case and figure out how
latencyHint and rendersize work.]
-
Other business
-
Raymond: What’s your availability tomorrow since you said you might
not be around?
-
Paul: Can’t make it on Wed. Let’s move things from May 19 to
tomorrow?
-
Raymond: That’s fine.
-
Hongchan: That works better for me too.
Received on Tuesday, 11 May 2021 20:44:01 UTC