- From: Paul Adenot <padenot@mozilla.com>
- Date: Thu, 14 Nov 2019 16:36:44 +0100
- To: Chris Lilley <chris@w3.org>
- Cc: Audio Working Group <public-audio@w3.org>
Received on Thursday, 14 November 2019 15:36:59 UTC
I cloned, grepped around, and not much: https://cobalt.googlesource.com/cobalt/+/refs/heads/master/src/cobalt/audio/ Roughly: instantiating an `AudioContext`, calling `decodeAudioData`, using `AudioBufferSourceNode` with only start/stop. Also `AudioDestinationNode`. It does seem however to have a compatible API. Paul. On Mon, Nov 11, 2019 at 8:36 PM Chris Lilley <chris@w3.org> wrote: > TIL that Cobalt, which is used to build the YouTube app for example, > supports a subset of Web Audio. > > https://cobalt.foo/development/reference/supported-features.html > > Can anyone point me to documentation on which features are supported, or > not supported, or what the limitations are? > > I know that Cobalt is single threaded, so I am sure Audio Worklet is not > supported for example. > > -- > Chris Lilley > @svgeesus > Technical Director @ W3C > W3C Strategy Team, Core Web Design > W3C Architecture & Technology Team, Core Web & Media > > >
Received on Thursday, 14 November 2019 15:36:59 UTC