Re: WebAudio in Cobalt

I cloned, grepped around, and not much:

https://cobalt.googlesource.com/cobalt/+/refs/heads/master/src/cobalt/audio/

Roughly: instantiating an `AudioContext`, calling `decodeAudioData`, using
`AudioBufferSourceNode` with only start/stop. Also `AudioDestinationNode`.

It does seem however to have a compatible API.

Paul.

On Mon, Nov 11, 2019 at 8:36 PM Chris Lilley <chris@w3.org> wrote:

> TIL that Cobalt, which is used to build the YouTube app for example,
> supports a subset of Web Audio.
>
> https://cobalt.foo/development/reference/supported-features.html
>
> Can anyone point me to documentation on which features are supported, or
> not supported, or what the limitations are?
>
> I know that Cobalt is single threaded, so I am sure Audio Worklet is not
> supported for example.
>
> --
> Chris Lilley
> @svgeesus
> Technical Director @ W3C
> W3C Strategy Team, Core Web Design
> W3C Architecture & Technology Team, Core Web & Media
>
>
>

Received on Thursday, 14 November 2019 15:36:59 UTC