- From: Paul Adenot <padenot@mozilla.com>
- Date: Wed, 11 Mar 2015 18:08:32 +0100
- To: Yehonathan Sharvit <viebel@gmail.com>
- Cc: "public-audio@w3.org Group" <public-audio@w3.org>, daniel@audyx.com, Philippe Cohen <philc@audyx.com>, dev@audyx.com
public-audio is not the right venue for this issue, it is about the Web Audio API specification. You can try StackOverflow, or directly the mailing-list of the vendor of a browser where you can reproduce the issue. If this browser is Firefox, I'll be more than happy to help you on dev-media [0]. Thanks, Paul. [0]: https://lists.mozilla.org/listinfo/dev-media On Wed, Mar 11, 2015 at 6:00 PM, Yehonathan Sharvit <viebel@gmail.com> wrote: > Hello Guys, > > I have a very tough issue to share with you. > > On a specific Windows 7 machine, the audioContext doesn’t progress. It’s > currentTime stays 0 forever. > > As a consequence, start/stop/onended do not work. > > Here is a js fiddle with the code of a reproduction of the bug. > > http://jsfiddle.net/6qfub5zd/11/ > > The code is very simple: > > c = new AudioContext; > o = c.createOscillator(); > o.connect(c.destination); > o.onended = function() {alert("done");}; > o.start(); > o.stop(); > o.stop(c.currentTime + 0.5); > setTimeout(function () { > alert("elpased: " + c.currentTime); > }, 1000); > > > On the mentioned machine, > 1. no sound is played > 2. the alert with “done” never appears. > 3. the elapsed time is: 0 > > > Has someone an idea about what could cause this kind of issues? > > > System Specifications: > OS: Windows 7 > CPU: Intel Core i3-2350M 2.30GHZ - 64bits > RAM: 4GB > > Thanks, > Yehonathan;
Received on Wednesday, 11 March 2015 17:16:03 UTC