- From: Chris Wilson <cwilso@google.com>
- Date: Thu, 4 Sep 2014 08:54:46 -0700
- To: Joseph Berkovitz <joe@noteflight.com>, "Robert O'Callahan" <robert@ocallahan.org>
- Cc: Alex Russell <slightlyoff@google.com>, Stephen Band <stephband@cruncher.ch>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CAJK2wqWBxzK8=b0OudBqJbAE_sFbDTTTkx7jF0FG=xp5CoXfLA@mail.gmail.com>
Indeed. We should also provide better guidance to audio developers on the usermedia options and echo cancellation. On Thu, Sep 4, 2014 at 8:11 AM, Joseph Berkovitz <joe@noteflight.com> wrote: > For what it’s worth, a contact in the pro audio software world assures me > that two buffers’ worth of latency (= 256 samples at 44.1 = ~6 ms) is > pretty much the standard for professional DAWs these days. There is always > an assumption inside DAWs of the need to hop process boundaries: > multithreading is a bigger win than further, imperceptible decreases in > latency past two buffers’ worth. > > This probably excludes any latency in the low level audio I/O pipeline — > it’s just intra-DAW latency. > > …Joe > > On Sep 2, 2014, at 4:29 PM, Chris Wilson <cwilso@google.com> wrote: > > Hey Stephen, > do you have an un-minimized version of your code? I can't understand how > you're accounting for the inherent ScriptProcessor latency. I also didn't > see a clear 2x drop when I doubled my sample rate, which I wanted to > investigate. > > The design of the Web Audio API was intended to provide low-latency in > audio; realistically, <10ms is hard to do without an optimized audio path > *and* a high sample rate. (A single 128-sample block at 44.1kHz is just > under 3ms. If you're hopping process boundaries, and you usually are, > you'll need to double-buffer. That's 6ms. The input has the same > buffering - so you're up to 12ms. And that's an idealized path...) This > is why even pro audio hardware frequently has a "direct pass-through"... :) > > > > > On Sat, Aug 30, 2014 at 2:21 PM, Alex Russell <slightlyoff@google.com> > wrote: > >> On Sat, Aug 30, 2014 at 12:46 PM, Stephen Band <stephband@cruncher.ch> >> wrote: >> >>> It's nothing to do with the UI really. >>> >> >> I understand that this wasn't in any way a test of UI, but in terms of >> the goal of reducing latency, I'd have assumed that being able to match UI >> closely (in response to input, e.g.) would be a goal and impls are some >> distance of that (although we also have bad delay in touch inputs for >> various reasons that are boring). >> >>> You're doing well if you get less than 40ms out of a standard sound >>> card, but if you use a good external audio interface you could see as low >>> as 5ms. >>> >>> Above 15-20ms is when the ear starts to hear two distinct sounds, >>> although it can be uncomfortable to sing and monitor with a latency of >>> >10ms. >>> >> Thanks for the context. >> >>> So I would say a good latency would be <10ms. But good luck getting >>> there :) >>> >> Looks like we're gonna need it = ) >> >> >>> On 30 Aug 2014 21:21, "Alex Russell" <slightlyoff@google.com> wrote: >>> >>>> What's a "good" number for this? I'm assuming less than a UI frame >>>> (16ms) is preferred? I'm seeing ~50ms on Chrome Dev/OS X/MBP and FF doesn't >>>> seem to detect all of the signals in my view. >>>> >>>> >>>> On Sat, Aug 30, 2014 at 11:24 AM, Stephen Band <stephband@cruncher.ch> >>>> wrote: >>>> >>>>> In case someone should find it useful, here's a round-trip latency >>>>> tester: >>>>> >>>>> https://sound.io/latency/ >>>>> >>>>> >>>>> >>>> >> > > > > . . . . . ...Joe > > *Joe Berkovitz* > President > > *Noteflight LLC* > Boston, Mass. > phone: +1 978 314 6271 > www.noteflight.com > "Your music, everywhere" > >
Received on Thursday, 4 September 2014 15:55:14 UTC