- From: Olli Pettay <olli@pettay.fi>
- Date: Tue, 26 Aug 2014 16:38:07 +0300
- To: robert@ocallahan.org, Chris Wilson <cwilso@google.com>
- CC: "public-audio@w3.org" <public-audio@w3.org>
On 08/26/2014 07:54 AM, Robert O'Callahan wrote: > Ah, thanks. > > Mixing in a concrete class like that is likely to cause problems for implementors. Yes, and the prototype handling would be rather unexpected. AudioWorkerNode wouldn't have WorkerPrototype as prototype, but AudioNodePrototype. And even more odd is that AudioWorkerNode would inherit EventTarget via AudioNode interface, but re-implement EventTarget via Worker interface. -Olli > > Rob > -- > oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo > owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo > osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo owohooo > osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o oioso > oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo owohooo > osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro ooofo > otohoeo ofoioroeo ooofo ohoeololo.
Received on Tuesday, 26 August 2014 13:38:43 UTC