- From: Norbert Schnell <Norbert.Schnell@ircam.fr>
- Date: Tue, 26 Aug 2014 13:28:02 +0200
- To: public-audio@w3.org
- Message-Id: <971A34B5-0C52-47CD-A8DE-D480A983B765@ircam.fr>
... this is my favourite behaviour for the fading play/stop (wish I could do this is one line). http://jsfiddle.net/NorbertSchnell/ot61j1ue/ N. On 26 Aug 2014, at 12:04, Norbert Schnell <Norbert.Schnell@ircam.fr> wrote: > The current behaviour of the "xxxToValueAtTime" and the code that it requires is really not that great. > > In Chinmay's example it causes clicks as he describes and in Chris' example causes clicks when clicking "play" during the fadeout or "stop" during the fadein. > > What I would expect is that calling the function "linearRampToValueAtTime" would use the current value at current time as a start point and ramp from there to the given value at the given time. In that case the fade times are always respected (even though the slopes wouldn't). > I could not think of any scenario in which this behaviour would not be desired, do you? > > Norbert > _____________________ > N o r b e r t S c h n e l l > { Sound Music Movement } Interaction > IRCAM – Centre Pompidou > >> Actually, your problem is you're not setting the start point for the linear >> ramp appropriately; you setValueAtTime(0) when the context is created, But >> you need to additionally set it when the play or stop button is pressed (to >> give it a start value and (more importantly) time for the ramp. See >> >> http://jsfiddle.net/9La05fg5/11/ >> . >> >> What's happening now is whenever the click methods are called, the start >> time and value for the ramp is whatever the last schedule event was - e.g., >> if you loaded the page and waited three seconds, then clicked play, the >> linear ramp will have its start point (value 0) set on creation - 3 seconds >> in the past - and the end point is three seconds in the future (value 1) - >> so it will immediately jump to 0.5, and ramp from 0.5 to 1 over the next 3 >> seconds, which is why it's not smooth enough. >> >> I really need to write an explanatory article about how to use the >> scheduler. >> >> On Wed, Aug 20, 2014 at 9:43 AM, Chinmay Pendharkar <notthetup@gmail.com> wrote: >>> Hello, >>> >>> You can look at using the exponentialRampToValueAtTime or setTargetAtTime methods >>> instead. >>> >>> Human perception of loudness is logarithmic in nature, so exponential >>> decays of loudness feel 'smoother' to us than linear decays. >>> >>> -Chinmay >>> >>> >>> On Wed, Aug 20, 2014 at 10:29 PM, Yehonathan Sharvit <viebel@gmail.com> wrote: >>> >>>> Hi, >>>> >>>> What is the best way to fade sound in and out? >>>> >>>> I tried to achieve that by calling linearRampToValueAtTime (see a demo: >>>> >>>> http://jsfiddle.net/viebel/9La05fg5/7/ >>>> ) on a gain node but the effect >>>> was not smooth enough? >>>> >>>> How could I make it smoother? >>>> >>>> Thanks, >>>> Yehonathan. > > > > > > >
Received on Tuesday, 26 August 2014 11:28:31 UTC