Re: Call for Consensus: retire current ScriptProcessorNode design & AudioWorker proposal

> Also I imagine there'll be some overhead to running JS on the audio thread that would be nice to avoid.

With JS running in the audio thread, the most exciting possibility performance-wise (imho) is to have 
the worker code use asm.js to limit/avoid GC and have much better performance than normal JS. 
(I’ve seen up to 5x gain relative to normal JS.)

If no external JS interactions are done, there is no reason for such code to behave any 
differently than the native nodes themselves. JS itself becomes the “shader lanaguge” here.

The only remaining unavoidable non-native overhead perhaps is message passing for 
onaudioprocess, perhaps? Likely even that can be optimized away.

-Kumar

> On 14 Aug 2014, at 8:50 am, Robert O'Callahan <robert@ocallahan.org> wrote:
> 
> On Thu, Aug 14, 2014 at 3:22 AM, Chris Wilson <cwilso@google.com> wrote:
> On Tue, Aug 12, 2014 at 5:32 PM, Robert O'Callahan <robert@ocallahan.org> wrote:
> Running JS sync in the audio thread is also suboptimal: it means that JS misbehavior can cripple audio processing. I find it easy to imagine cases where I'd rather have all my JS analysis code running on the main thread to minimize the possibly of breaking my audio output, even though there's a small latency penalty.
> 
> True enough.  But in that case, you can simply transfer the data over to another thread to do the processing there, yes?
> 
> You can, but it's simpler and safer to be able to avoid running any JS on the audio thread in the first place.
> 
> Also I imagine there'll be some overhead to running JS on the audio thread that would be nice to avoid.
> 
> Rob
> -- 
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Received on Thursday, 14 August 2014 04:00:13 UTC