- From: Raymond Toy <rtoy@google.com>
- Date: Tue, 21 Jan 2014 16:26:39 -0800
- To: "public-audio@w3.org" <public-audio@w3.org>
Received on Wednesday, 22 January 2014 00:27:11 UTC
Consider this: c = new webkitAudioContex(); s = c.createBufferSource(); s.connect(c,destination); c.decodeAudioData(data, function () { s.buffer = data }); s.start(0); Let's say decodeAudioData takes 10 sec to decode. What is supposed to happen here? Historically in webkit and blink, silence would be played and when the buffer is set, it starts playing immediately for the duration of the new buffer. This is a simplified case of a bug reported in https://code.google.com/p/chromium/issues/detail?id=334237, wherein I accidentally changed the behavior in blink to play for 0 sec and stop. The setting of the buffer then has no effect since the source has already stopped. For backward compatibility, it would be good to keep the old behavior. However, this seems rather racy, and isn't very well-specified. I think we need to decide what should happen here. Ray
Received on Wednesday, 22 January 2014 00:27:11 UTC