- From: Joseph Berkovitz <joe@noteflight.com>
- Date: Fri, 6 Jun 2014 15:42:17 -0400
- To: Audio WG <public-audio@w3.org>
- Cc: Olivier Thereaux <olivier.thereaux@bbc.co.uk>
Received on Friday, 6 June 2014 19:42:48 UTC
> > • AOB > > Jer mentioned a recent developer request for the ability to concatenate buffers. Discussion on sub-sample accurate scheduling followed. Joe will look into that. This issue has been previously reported as: https://github.com/WebAudio/web-audio-api/issues/265 And there is an excellent demo of the problem at: https://dl.dropboxusercontent.com/u/40949268/Bugs/beep.html My understanding is that this issue makes it impossible to reliably string together a succession of audio sources without glitching. Which in turn seems like a showstopper issue for games with seamless background audio environments. I feel that this is a consequence of the following issue with sub-sample accurate scheduling that I have just now logged: https://github.com/WebAudio/web-audio-api/issues/332 . . . . . ...Joe Joe Berkovitz President Noteflight LLC Boston, Mass. phone: +1 978 314 6271 www.noteflight.com "Your music, everywhere"
Received on Friday, 6 June 2014 19:42:48 UTC