What advantage might such an AudioBufferSequenceNode have over a ScriptProcessorNode with a queue processing render function?
-Kumar
On 19 Oct, 2013, at 8:48 PM, "Robert O'Callahan" <robert@ocallahan.org> wrote:
> One way we've talked about solving this is to allow you to construct an AudioContext with a specified sample rate. Then you should be able to use AudioBufferSourceNode.start(t) to schedule buffers back-to-back and get good results.
>
> If you want to have different buffer sequences with different sample rates and mix the results somehow, that gets tricky. You could theoretically do it by hooking together multiple AudioContexts using MediaStreamAudioSource/DestinationNode.
>
> It might be better to have a new node type, say AudioBufferSequenceNode, which has a fixed but selectable sample rate and lets you explicitly queue buffers for playback.
>
> Rob
> --
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