- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:29:51 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Received on Wednesday, 11 September 2013 14:35:45 UTC
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17411#5) by Marcus Geelnard (Opera) on W3C Bugzilla. Wed, 05 Dec 2012 08:29:31 GMT (In reply to [comment #5](#issuecomment-24244436)) > I'm just taking this interpretation from the OpenAL specification. But > you're right, we could just say that .speedOfSound is the speed in arbitrary > units which are also used by the velocity vectors. These units are > independent of the units used for position and orientation vectors. > > How does that sound? That sounds like the better choice, yes. I'm sure there are some reasons why OpenAL uses m/s, but unless we know why and it's a strong enough reason, I don't think that it's enough for us to just duplicate that part. PS. One guess as to why OpenAL want to use m/s it so that the default speed of sound = 343.3 makes sense. On the other hand, this is kind of similar to the gravity property in the Bullet physics library, which defaults to a unit-less 10 (all things are unit-less in Bullet). --- Reply to this email directly or view it on GitHub: https://github.com/WebAudio/web-audio-api/issues/135#issuecomment-24244442
Received on Wednesday, 11 September 2013 14:35:45 UTC