- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:28:10 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Received on Wednesday, 11 September 2013 14:28:35 UTC
> Originally reported on W3C Bugzilla [ISSUE-17349](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17349) Tue, 05 Jun 2012 11:40:36 GMT > Reported by Philip Jägenstedt > Assigned to Audio-ISSUE-58 (JavaScriptAudioNodeBufferSize): JavaScriptAudioNode.bufferSize limits and purpose [Web Audio API] http://www.w3.org/2011/audio/track/issues/58 Raised by: Philip Jägenstedt On product: Web Audio API Why is bufferSize limited to 256, 512, 1024, 2048, 4096, 8192, 16384? The numbers look completely arbitrary. How should Web authors arrive at a buffer size that will allow them to achieve glitch-free playback across devices? Why is bufferSize exposed on the JavaScriptAudioNode interface after creation? --- Reply to this email directly or view it on GitHub: https://github.com/WebAudio/web-audio-api/issues/81
Received on Wednesday, 11 September 2013 14:28:35 UTC