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Re: [web-audio-api] decodeAudioData should accept a mime-type (#7)

From: Olivier Thereaux <notifications@github.com>
Date: Wed, 11 Sep 2013 07:29:27 -0700
To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Message-ID: <WebAudio/web-audio-api/issues/7/24244130@github.com>
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=18510#11) by Chris Rogers on W3C Bugzilla. Fri, 05 Oct 2012 21:21:12 GMT

(In reply to [comment #11](#issuecomment-24244127))
> (In reply to [comment #10](#issuecomment-24244121))
> > (In reply to [comment #9](#issuecomment-24244116))
> > > (In reply to [comment #8](#issuecomment-24244108))
> > > > I would also prefer decodeAudioData to accept a non-optional mimeType argument,
> > > > and I think we raise an error if the mimeType argument is not supported by the
> > > > engine.  The reason that I would advocate for this change is that the audio
> > > > codecs supported by each engine (potentially on each platform) is different,
> > > > and that makes sniffing even worse than it already is.
> > > 
> > > Can you clarify how varying codec support between browsers and platforms make
> > > sniffing any harder? AFAIK, none of the formats supported by any browser are
> > > hard to sniff or possible to mistake for another supported format.
> > 
> > They won't make sniffing harder -- it just makes people rely on sniffing
> > potentially multiple audio streams, which means that the browser engine needs
> > to download the first few kilobytes of all of them until it finds one which it
> > can decode.
> > 
> > The idea that I'm going after is very similar to the HTML5 source element.  The
> > source element allows the browser engine to select the encoding that it
> > supports *without* needing to download all of the available resources and sniff
> > them.  If decodeAudioData takes a mimetype argument, then the browser engine
> > can also avoid having to download the resource just to find out that it cannot
> > decode it.
> decodeAudioData takes an ArrayBuffer, so by the time you can call it you have
> already downloaded the data. I think that using HTMLMediaElement.canPlayType()
> to determine which format is supported and only downloading that data ought to
> be sufficient.

I agree with Philip, and also believe that requiring a MIME-type is much heavier for the developer since they would have to keep track of more information than they do today.  I can see that we might want to consider an optional MIME-type, but would like to see practical use cases drive that.

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Received on Wednesday, 11 September 2013 14:30:04 UTC

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