- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Fri, 6 Sep 2013 14:34:52 +1200
- To: "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CAOp6jLZw9-sMK1EkYx-Jfo8g7FEs7AKLY8XG4e9RO3asLb4rDA@mail.gmail.com>
This is what I proposed: partial interface AudioBuffer { void copyChannelDataTo(long channelNumber, unsigned long start, unsigned long length, Float32Array destination); } I agree with Jer that it makes sense to have a corresponding method to write into channel buffers. We could call it copyChannelDataFrom but i think that might get a little confusing. We can also make 'length' optional. So here's my revised proposal: partial interface AudioBuffer { void copyFromChannel(Float32Array destination, long channelNumber, unsigned long start, optional unsigned long length); void copyToChannel(Float32Array source, long channelNumber, unsigned long start, optional unsigned long length); } In both methods, 'length' defaults to the array's length. An exception is thrown if start+length is greater than the ArrayBuffer's length or if the array length is less than 'length'. I put the array first so that the parameters identifying the channel and the channel data range are together. I'd like to get this implemented in Gecko ASAP, so please bikeshed in a timely manner :-). Rob -- Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids teoa stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg iyvoeunr, 'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp waanndt wyeonut thoo mken.o w * *
Received on Friday, 6 September 2013 02:35:21 UTC