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- Date: Tue, 03 Sep 2013 19:27:00 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17366 Chris Wilson <cwilso@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |cwilso@gmail.com --- Comment #5 from Chris Wilson <cwilso@gmail.com> --- (In reply to comment #4) > Paul, I think that specifying the amplitude (i.e. time-domain signal) the > way you suggest requires that an implementation does not deal with frequency > folding. > > An important point of the oscillator node is that it is capable of producing > a high quality signal without folding effects. For instance, this requires > that the signal is allowed to have ripples (for every wave type except the > sine). Yes. It would be a definite quality hit if we were to do this as per this suggestion. Chris (Rogers) spent a ton of time on the anti-aliasing in Webkit/Blink's oscillators; I would not want to lose that. We can specify it in one particular method (e.g. what webkit and blink do), we can enable options, specify either the mathematical one or a single precise implementation is allowed, or we can define the math and say the actual implementation should approximate this but may improve upon it. Not there was another bug about this, and Chris added text on in quite a while ago - http://www.w3.org/2011/audio/track/issues/85?changelog. > I agree that we need to specify: > > - The phase of the signal (and it should be consistent between wave forms). > - The signal strength (RMS, or something else). Yes to both of these. Note that apparently triangle's phase is apparently less standardized, but I agree that the phase in our current implementation looks like a bad choice. I think the current phase is off by PI/2, though, in order to be consistent with other waveforms? On RMS - I'm not convinced RMS is a good idea, because I use oscillators to move between values all the time, and I'd want a predictable value. Perhaps it would be best to consistently duck by some amount? IIRC, Chris' implementation initially had oscillators go between -0.5 and 0.5, not sure what thought process led to him changing to -1 to 1 with some ducking. Without looking at the code, I think we may be ducking sawtooth waves as well (since they, too, may clip). -- You are receiving this mail because: You are on the CC list for the bug.
Received on Tuesday, 3 September 2013 19:27:02 UTC