- From: Joe Berkovitz <joe@noteflight.com>
- Date: Wed, 31 Jul 2013 07:47:54 -0400
- To: "robert@ocallahan.org" <robert@ocallahan.org>
- Cc: Jer Noble <jer.noble@apple.com>, WG WG <public-audio@w3.org>
Received on Wednesday, 31 July 2013 11:48:23 UTC
I think both scenarios are realistic. Chris W originally asked about creating a large AudioBuffer from scratch in a low memory environment, which one might want to cook up for later playback. But the multiple AudioBuffer approach is the only one that allows continuing chunked synthesis during playback without running afoul of Jer's locking scheme. . . . . . ...Joe Joe Berkovitz President Noteflight LLC +1 978 314 6271 www.noteflight.com "Your music, everywhere." On Jul 30, 2013, at 6:51 PM, "Robert O'Callahan" <robert@ocallahan.org> wrote: > On Wed, Jul 31, 2013 at 10:49 AM, Jer Noble <jer.noble@apple.com> wrote: >> I guess I don’t understand your question: you /would/ schedule multiple AudioBufferSourceNodes. Each with it’s own “chunk” of decoded audio data. > > Good. I think Joseph proposed something else, and you replied "yep", which confused me. > > Thanks, > Rob > -- > Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids teoa stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg iyvoeunr, 'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp waanndt wyeonut thoo mken.o w
Received on Wednesday, 31 July 2013 11:48:23 UTC