- From: Marcus Geelnard <mage@opera.com>
- Date: Wed, 17 Jul 2013 23:34:08 +0200
- To: Chris Rogers <crogers@google.com>
- Cc: Srikumar Karaikudi Subramanian <srikumarks@gmail.com>, "K. Gadd" <kg@luminance.org>, Jer Noble <jer.noble@apple.com>, Olivier Thereaux <Olivier.Thereaux@bbc.co.uk>, WG <public-audio@w3.org>
- Message-ID: <CAL8YEv6NO0ZtNcMaYy+tYfiWyb=eWuRsDPB-B-XzLMk7g=yt9g@mail.gmail.com>
On Wed, Jul 17, 2013 at 8:41 PM, Chris Rogers <crogers@google.com> wrote: > > > > On Tue, Jul 16, 2013 at 7:24 PM, Srikumar Karaikudi Subramanian < > srikumarks@gmail.com> wrote: > >> Your hypothetical test case merely demonstrates the difference; my point >> is that it is silly to optimize for imaginary edge cases at the cost of >> real-world use cases where developers will get unexpected results due to >> leaving race conditions in this API. I should also note that it has come up >> in past discussions that we could always introduce new no-copy APIs that >> don't contain races, if the cost of memcpy is so severe. >> >> >> It is not inconceivable to make an audio editor which plays an audio file >> from a specific sample onwards by assigning the buffer to an >> AudioBufferSourceNode and using start(t,offset,duration) ... possibly >> followed by effects. Large files (even 5mins?) would be unusable with such >> an editor if a copy were involved and clients/devs will be forced to do >> crazy optimizations just to get it to work. Now shift that situation to an >> iPad with limited memory and it can get worse. DAWs are a use case for the >> API. >> >> With Jer's example code, it would be possible to simulate such a >> (reasonable) case. >> >> What might, I think, be acceptable is a one-time copy provided the copy >> can be reused without additional cost. As far as I can see, immutable data >> structures are the best candidates to solve the race conditions. >> >> That said, I do find the argument (I think Rogers') that the worst thing >> that can happen with these race conditions is unexpected audio output and >> hence they are not very important an interesting stand. >> > > You're simplifying my position a bit. What I'm saying is there are no > sensible or normal calling patterns where this type of race conditions is > even a possibility. As the API is designed and has been used for over 2 > years, these calling patterns are not used and so simply are not an issue. > We do have substantial developer experience to support this view, and > these developers come from a wide range of backgrounds and experience > levels from complete novices playing with audio for the first time, all the > way to seasoned professional audio developers. > > If we look at it from this angle instead: Do you think that it would be a problem for Web developers if one browser neuters arrays (as the FF implementation currently does - which I think doesn't violate the spec), but another browser doesn't? /Marcus > Chris > > > >> >> -Kumar >> >> On 17 Jul, 2013, at 7:13 AM, "K. Gadd" <kg@luminance.org> wrote: >> >> Of course you can claim hypothetical performance benefits from any >> particular optimization, my point is that in this case we're considering >> whether or not to leave *race conditions* in a new Web API because we think >> it might make it faster. We *think* it *might*. Making that sort of >> sacrifice in favor of 'performance' without doing any reproducible, >> remotely scientific testing to see whether it's actually faster, let alone >> fast enough to justify the consequences, seems rash to me. >> >> It should be quite easy to test the performance benefits of the racy >> version of the API, as based on my understanding the Firefox implementation >> currently makes copies. You need only run your test cases in Firefox with >> SPS and see how much time is spent making calls to memcpy to get a rough >> picture of the actual overhead. And once you know that, you can look at how >> your test cases actually perform and see if the cost of that memcpy makes >> it impossible to ship an implementation that makes those copies. >> >> I am literally unable to imagine a use case where the cost of the copies >> would add up to the point where it would remotely be considered a >> bottleneck. It is the case that the copies probably have to be synchronous, >> so I could see this hurting the ability to trigger tons and tons of sounds >> in a single 'frame' from JS, or set tons and tons of curves, etc. But >> still, memcpy isn't that slow, especially for small numbers of bytes. >> >> Your hypothetical test case merely demonstrates the difference; my point >> is that it is silly to optimize for imaginary edge cases at the cost of >> real-world use cases where developers will get unexpected results due to >> leaving race conditions in this API. I should also note that it has come up >> in past discussions that we could always introduce new no-copy APIs that >> don't contain races, if the cost of memcpy is so severe. >> >> >> On Tue, Jul 16, 2013 at 6:27 PM, Jer Noble <jer.noble@apple.com> wrote: >> >>> >>> On Jul 16, 2013, at 1:18 PM, K. Gadd <kg@luminance.org> wrote: >>> >>> This claim has been made dozens of times now on the list and I've seen >>> multiple requests for even a single test case that demonstrates the >>> performance impact. Is there one? I haven't seen one, nor a comment to the >>> effect that one exists, or an explanation of why there isn't one. >>> >>> >>> Isn't this self-evident? Any solution which involves additional memcopy >>> calls during the normal use of the API will have an inherant and known >>> performance cost at the point of the memcopy. Additionally, there is the >>> ongoing performance cost of having duplicate, in-memory copies of audio >>> data, as well as the additional GC cost of those extra copies. >>> >>> That said, it would be very easy to demonstrate: in the hypothetical >>> test case, create a new ArrayBuffer from source data before passing it into >>> the API. I.e., >>> >>> sourceNode.buffer = buffer >>> >>> >>> becomes: >>> >>> sourceNode.buffer = buffer.slice(0) >>> >>> >>> -Jer >>> >> >> >> >
Received on Wednesday, 17 July 2013 21:34:36 UTC