Re: Reconciling ConvolverNode's output channel dependencies with the mixing rules in the spec

I don't believe that this was ever spec'ed.  Chris, do you mind editing the
spec with the prose discussed in this thread?

Thanks!

--
Ehsan
<http://ehsanakhgari.org/>


On Thu, May 16, 2013 at 7:05 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:

> On Thu, May 16, 2013 at 5:37 PM, Chris Rogers <crogers@google.com> wrote:
>
>>
>>
>>
>> On Thu, May 16, 2013 at 1:44 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>>
>>> Currently in the spec most nodes have a notion of input channel count,
>>> which means that the processing code can have assumptions about the number
>>> of input channels.  This is not the case about the number of output
>>> channels though.
>>>
>>> According to <
>>> https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#UpMix>,
>>> the number of channels that an AudioNode produces on its output doesn't
>>> have anything to do with the number of channels that the nodes connected to
>>> it will see in their output, as the up/down-mixing happens at the input to
>>> each node.  In other words, the implementation of a node is free to to
>>> choose the number of output channels that it wants without needing to worry
>>> about what other nodes expect.  (Of course, assuming that the chosen number
>>> of output channels makes sense, but let's grant that assumption for now.)
>>>
>>> ConvolverNode, however, deviates from this.  In <
>>> https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#Convolution-reverb-effect>,
>>> the spec denotes a matrix of different types of processing that needs to
>>> happen based on the number of input channels, number of channels in the
>>> impulse response buffer, and the number of output channels.  I find that
>>> incompatible with the mixing rules for AudioNodes in the spec.  An
>>> AudioNode cannot make assumptions about the number of output channels in
>>> any meaningful way.  For example, we can connect a ConvolverNode to two
>>> AudioNodes, one with channelCount=2 and channelCountMode="explicit" and one
>>> with channelCount=1 and channelCountMode="explicit".  In this case, it's
>>> not clear what number should be used as the number of output channels for
>>> ConvolverNode.
>>>
>>> I think instead, we need to specify the number of output channels to be
>>> expressed as a function of the number of input channels, and the number of
>>> channels in the impulse response buffer, here's my proposal:
>>>
>>> Given K being the number of channels in the impulse response buffer, M
>>> the number of output channels will be defined as below:
>>>
>>> M = K if K = 1 or K = 2
>>> M = 2 if K = 4
>>> M = 0 otherwise
>>>
>>> This formula is compatible with all of the existing modes in <
>>> https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#Convolution-reverb-effect>,
>>> perhaps with the exception of true stereo, where the current spec does not
>>> clearly specify the down-mixing rules at the output.
>>>
>>> Does this change make sense?
>>>
>>
>> Actually, the way I'd describe it (and the way WebKit/Blink implements
>> it) is that the output is hard-coded to 2-channels (stereo) very much in
>> the same way that PannerNode is.  We should add the text:
>>
>> "The output of this node is hard-coded to stereo (2 channels) and
>> currently cannot be configured"
>>
>> That means that the "Mono" case in the diagram currently never happens
>> and that "Mono to copied Stereo" is used when N=1,K=1
>>
>
> That sounds good to me (the Mono case should be removed from the diagram
> as well.)
>
>
>> There's also a missing case we should probably support (and WebKit/Blink
>> does not) which is N=2, K=1, M=2, which means processing a stereo input
>> with a mono impulse response, generating stereo output.
>>
>
> Can you please spec that as well?  I'd like to implement that case by
> up-mixing the mono impulse response buffer to stereo.
>
> Thanks!
>  --
> Ehsan
> <http://ehsanakhgari.org/>
>

Received on Wednesday, 3 July 2013 20:06:09 UTC