- From: <bugzilla@jessica.w3.org>
- Date: Wed, 05 Sep 2012 20:56:48 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=18764 --- Comment #9 from Florian Bomers <w3c_bugz@bome.com> 2012-09-05 20:56:47 UTC --- thanks for commenting, Chris. I do not follow, though: I see this as an opportunity to create a MIDI API that makes sense in terms of MIDI and not in terms of how the API will be implemented underneath. The Windows MME API was created about 20 years ago when memory management and software interrupts were the main issues for realtime MIDI handling. It's easy for the underlying implementation to inspect the data passed to the sendMessage() method and use the appropriate OS API function. It should be done for the sendMIDIMessage() variant, too. At the core, MIDI is a serial protocol. It just transmits one byte after another. I do not see a reason to force API users to separate short messages from long messages. It is very convenient to send multiple short messages at once. And for the given examples, one "message unit" really consists of multiple 3-byte MIDI messages. Regarding your second point: do you say that the performance of a "variadic" method is worse than creating an object with an array and passing that to a non-variadic method? That could be a reason to not use "variadic". But isn't it just a compiler issue? For dynamic messages, and for received messages, the MIDIMessage approach is nice. But for sending (mostly) hardcoded messages, using var args is very appealing. -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Wednesday, 5 September 2012 20:56:49 UTC