- From: Adam Goode <agoode@google.com>
- Date: Fri, 17 Aug 2012 17:47:50 -0400
- To: Marcus Geelnard <mage@opera.com>
- Cc: Chris Wilson <cwilso@google.com>, Chris Rogers <crogers@google.com>, public-audio@w3.org
- Message-ID: <CAOf41Nk81iS4AS24_n5givs=YjnJDAsydPCNUhyHvLnqsiWakw@mail.gmail.com>
Would the proposed OfflineContext help here? On Fri, Aug 17, 2012 at 5:27 PM, Marcus Geelnard <mage@opera.com> wrote: > Citerar Chris Wilson <cwilso@google.com>: > > > On Fri, Aug 17, 2012 at 10:43 AM, Chris Rogers <crogers@google.com> >> wrote: >> >> On Thu, Aug 16, 2012 at 11:29 PM, Marcus Geelnard <mage@opera.com> >>> wrote: >>> >>> An alternative could be to pass an optional resampleTo argument to >>>> decodeAudioData() and createBuffer(), just as with mixToMono, to let the >>>> developer decide which sounds to optimize for 1:1 playback. >>>> >>> >>> >>> Yes, this could be possible as an optional argument. >>> >>> >> That was my reaction - that we should add control over the resample as an >> optional argument - but resampling should still be the default (i.e. it >> should be a "dontResampleToContextRate" flag [and no, that was not a >> proposed name]). Otherwise, we're just going to cost perf in a large >> number of scenarios. You're not usually going to care about getting the >> precise audio bits as much as you are going to care about getting good >> sound quality and low performance impact. >> > > I agree. However, that does not solve the issue of decoding an audio asset > without an AudioContext instance. So back to my original question: > > Given that decoding functionality can be useful without an audio context, > would it make sense to change the interface or add a new similar interface > that permits decoding audio files w/o an active audio context? > > If not, I'd go with your proposal of adding an optional boolean argument, > since at least it would allow for 1:1 decoding even though you'd need to > create a dummy audio context for accessing the functionality. > > > By the way, what is the use case for mixToMono, and why is it not >> available >> >>> as an argument to decodeAudioData(). >>>> >>> >>> >>> Yes, I know, the synchronous method is older and not consistent. We >>> might >>> even consider removing it from the spec since async is better. >>> >>> >> Heh. You know, given that the two methods were named so differently, I >> didn't even realize the synchronous equivalent to decodeAudioData() was >> still in the spec. >> >> +1 to removing the synchronous method (that is, removing the >> createBuffer(ArrayBuffer buffer, boolean mixToMono) call.) >> >> > +1 on that too. > > /Marcus > > > >
Received on Friday, 17 August 2012 21:48:18 UTC