- From: Chris Wilson <cwilso@google.com>
- Date: Mon, 6 Aug 2012 13:28:37 -0700
- To: robert@ocallahan.org
- Cc: Peter van der Noord <peterdunord@gmail.com>, Chris Rogers <crogers@google.com>, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CAJK2wqUx86Q46++_nmCQGRjEQ6d2kmW5oVSJn4DThoLFZsvY4g@mail.gmail.com>
On Fri, Aug 3, 2012 at 9:57 PM, Robert O'Callahan <robert@ocallahan.org>wrote: > 2) When a getUserMedia stream feeds into a paused node, drop data. For >>> authors who actually want DVR-like buffering we probably should invent an >>> entirely new kind of MediaStream that specifically does that. >>> >> >> How does it drop data, exactly? Because that's probably going to sound >> like a glitch. >> > > Can you describe an example you're concerned about in more detail? > Well, the gUM stream may potentially have a very hard-edged transition in the stream then - because it's picking up mid-stream - while the other data will not. As they'll all be (potentially) feeding through a processing node graph, the resulting data may be a bit confusing (e.g. a gUM and a bufferSource both feeding into a convolution node, and it is paused - what's the state data when it's resumed? My intent was not to say "this is impossible" - just "this makes a lot of >> things complex, just to make a single scenario very easy - and it's not >> impossible now." >> > > I don't think there needs to be much API complexity. With the defaults I > described, I think an additional currentTime attribute on AudioNodes and a > "paused" boolean attribute on AudioNodes would handle a lot of use-cases. > The underlying model's a bit more complex but for authors who don't use > pausing, there is no additional complexity. > I wasn't talking about API complexity - I was talking about implementation complexity. > Note that some things are impossible now. For example, right now you can't > have a source with an echo effect applied to it, pause the source+echo, and > later resume the source+echo in such a way that the echo is paused > concurrently with the source. Not true; you can always insert a JSNode and record (buffer) the audio. -C
Received on Monday, 6 August 2012 20:29:06 UTC