What you're asking translates to "what do think of let web authors insert
script into a high-priority background thread?" That's a bit concerning.
On Aug 3, 2012 4:51 PM, "Marcus Geelnard" <mage@opera.com> wrote:
> Citerar Chris Rogers <crogers@google.com>:
>
> On Fri, Aug 3, 2012 at 10:40 AM, Peter van der Noord
>> <peterdunord@gmail.com>wrote:
>>
>> I agree fully that it won't be what most developers want or need to do,
>>> the api will be used for games and site music/effects mostly, but
>>> creating
>>> custom nodes would be my primary focus. To be honest, the list of native
>>> nodes that i wanted to use has thinned out, due to some behaviours and
>>> implementations that were not appropriate for what i wanted. That's all
>>> fine by itself, but if i can't recreate them myself...
>>>
>>> I personally don't think "a lot of people won't be using custom nodes
>>> anyway" is a good argument for not implement them correctly. If they add
>>> lag, i can't use them.
>>>
>>>
>> Peter, as Jussi has pointed out. This is a sad fact of life and "not a
>> bug". If you read more carefully what Jussi says, this lag/latency is not
>> something we can somehow fix by creating a different API. This is the way
>> that a real-time audio thread interacting with a main thread (which can
>> have its own delays such as garbage collection) must be. It's a law of
>> physics.
>>
>
> Chris, if the JS node ran as a worker, what do you think about
> implementing it in such a way that the JS worker "onaudioprocess" callback
> was executed directly in the real-time audio thread, using the internal
> buffer size (128 samples) as a working set, which should avoid the latency
> problems?
>
> I can see some issues (e.g. GC and first-run JIT overhead), but I think
> that they are either minimal/not-a-real-problem, or solvable.
>
> /Marcus
>
>
>