- From: <bugzilla@jessica.w3.org>
- Date: Thu, 26 Jul 2012 21:43:57 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415 --- Comment #53 from Robert O'Callahan (Mozilla) <roc@ocallahan.org> 2012-07-26 21:43:56 UTC --- (In reply to comment #51) > Option 1 does not make the situation for gapless audio any better here. We're > just making it harder to push out audio. The browser knows best when to fire > audio refills. Forcing the JS code to schedule audio will make audio buffering > and drop outs worse. I don't follow this. You're already using some JS scheduling to drive the progress of the emulator (requestAnimationFrame? setInterval?). Each step of the emulator generates some audio samples that you want to play back as soon as possible. So stuffing those samples into an output pipe somehow should be good for you. Or are you actually trying to drive the progress of the emulator off the audio clock somehow? -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug.
Received on Thursday, 26 July 2012 21:43:58 UTC