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Re: [Bug 17793] New: AudioNode.disconnect() needs to be able to disconnect only one connection

From: Peter van der Noord <peterdunord@gmail.com>
Date: Sat, 21 Jul 2012 00:53:24 +0200
Message-Id: <F2460AE7-693E-4564-B831-0D87103F2967@gmail.com>
Cc: "public-audio@w3.org" <public-audio@w3.org>
To: Chris Wilson <cwilso@google.com>

> I disagree entirely with the supposition that "connections will never be made by typing code."

Ah, sorry. Me too. That is, i was referring to my own specific case here.

> Your comment about "communicating/synchronizing between those two [nodes]" led me to believe you thought I was saying they were completely independent, autonomous objects.  I would see them, in that case, as just being convenient API representations of a signal input or output tied to the original node (the one that has a control, clock, whatever signal exposed on it).

How would my example of a combined envelope/gain work with the idea you gave there? I don't understand how you meant the workings of that interface you wrote, with the two nodes in it.
Received on Friday, 20 July 2012 22:53:55 UTC

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