Re: [Bug 17793] New: AudioNode.disconnect() needs to be able to disconnect only one connection

> 
> I disagree entirely with the supposition that "connections will never be made by typing code."

Ah, sorry. Me too. That is, i was referring to my own specific case here.


> Your comment about "communicating/synchronizing between those two [nodes]" led me to believe you thought I was saying they were completely independent, autonomous objects.  I would see them, in that case, as just being convenient API representations of a signal input or output tied to the original node (the one that has a control, clock, whatever signal exposed on it).

How would my example of a combined envelope/gain work with the idea you gave there? I don't understand how you meant the workings of that interface you wrote, with the two nodes in it.

Received on Friday, 20 July 2012 22:53:55 UTC