- From: Marcus Geelnard <mage@opera.com>
- Date: Thu, 19 Jul 2012 14:36:15 +0200
- To: "Jussi Kalliokoski" <jussi.kalliokoski@gmail.com>
- Cc: public-audio@w3.org
Den 2012-07-19 14:07:06 skrev Jussi Kalliokoski <jussi.kalliokoski@gmail.com>: > This! +9999. Exactly what I've been wanting all along. :) > My colleague Jens Nockert is working on something called Hydrazine, which > is a JS extension that provides an API that takes advantage of SIMD > instructions and friends, giving typed arrays a sort of a high-level > assembly language to manipulate them efficiently. Very interesting! Sounds a bit like what GLSL is to graphics processing (as a side note: wise from the history of graphics processing, I'd say that what the Audio API really neads is a "shader" language for arbitrary audio processing - it just so happens that that language is JavaScript). > Although, provided we had a high-performance FFT library (on the other > hand it's actually really surprising how fast an FFT you can write in JS) > and eventually better ways to do parallel processing > in JS, plus what Hydrazine aims to do, the performance difference of a > convolution engine written in JS vs native would be insignificant. Yes, based on my benchmarking I'd say that JS is about a factor 5x - 10x away from highly optimized native SIMD code today (for typical 1D processing), and from what I can tell there's really nothing stopping JS from coming very close to 1x within a few years from now. However, if JS was "fast enough" today, we probably wouldn't have the specialized AudioNodes to begin with. The point of exposing a few primitive DSP functions is mostly to bridge the gap between "now" and "the future". > I think IIR filters are unnecessary to be provided by the API, > I hardly think they have similar performance differences / problems as > FFT > and Convolution, which I think are the things the API should provide. Actually even the simplest of all operations, addition, is over 10x faster in native SIMD code than the fastest JS engine, so I'd say that the performance difference is definitely there. On the other hand, it might not be as much of a bottle neck as an FFT (at least not for low order filters). Also, the IIR filter is really a more general version of convolution. > Agree with the fact that JSAudioNode needs to be renamed. What about > something like CustomAudioNode or ProgrammableAudioNode? +1 (https://www.w3.org/Bugs/Public/show_bug.cgi?id=17348) > Also, I'd like to add MediaElementAudioSource (this name I think needs > simplifying as well) to the list of core elements. True! After all, it's the de facto audio standard today, so no need to exclude it. Regards, Marcus -- Marcus Geelnard Core Graphics Developer Opera Software ASA
Received on Thursday, 19 July 2012 12:36:43 UTC