- From: <bugzilla@jessica.w3.org>
- Date: Sun, 08 Jul 2012 06:47:00 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415 --- Comment #34 from Grant Galitz <grantgalitz@gmail.com> 2012-07-08 06:46:59 UTC --- > For use-cases such as "run an emulator producing sound and graphics", the best > solution is to provide Worker access to canvas as well as audio. Then you can > have reliable audio and a reliable frame rate as well. What about lack of hardware acceleration? That'll block audio as long as gfx is on the same thread as audio, which in my case is a must for low lag sync. -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug.
Received on Sunday, 8 July 2012 06:47:59 UTC