- From: <bugzilla@jessica.w3.org>
- Date: Sun, 08 Jul 2012 06:24:37 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415 Grant Galitz <grantgalitz@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |grantgalitz@gmail.com --- Comment #32 from Grant Galitz <grantgalitz@gmail.com> 2012-07-08 06:24:36 UTC --- Yeah, I can tell this talk about an emulator producing audio on the main thread and sending off the audio data to a worker is related to JS GBC using XAudioJS with the MediaStream Processing API in use. :P I personally have to use the main thread for compatibility reasons with legacy browsers lacking web worker support. Essentially creating a second version of the emulator for webworker capable browsers seems like a big hack. Sending audio off from the main thread to the worker is very easy to do, but the i/o lag is off the charts (almost a half a second in some cases), as seen with experimentation with the mediastream api. To see what it would look like to sync audio from the main thread to the worker: main thread: https://github.com/grantgalitz/XAudioJS/blob/master/XAudioServer.js#L142 and https://github.com/grantgalitz/XAudioJS/blob/master/XAudioServer.js#L406 worker: https://github.com/grantgalitz/XAudioJS/blob/master/XAudioServerMediaStreamWorker.js The question to be asked: Why not allow the js developer to select either a web worker or main thread usage for outputting audio? Locking audio to one or the other seems to only limit options here. -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug.
Received on Sunday, 8 July 2012 06:24:40 UTC