- From: Jerome Etienne <jerome.etienne@gmail.com>
- Date: Tue, 20 Mar 2012 08:29:26 +0100
- To: public-audio@w3.org
Hello As i understand AudioBufferSourceNode Interface[1], it isn't possible to play several time a bufferSource (correct me if im wrong). Nevertheless in a game, a sound is played many-many times. So BufferSource javascript object needs to be recreated, fully reconfigured and reconnect every time you play it. This is rather cumbersome for the developer. How can i clone an existing BufferSource ? maybe somebody did a javascript function on top of the spec ? Jerome [1] https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#AudioBufferSourceNode-section
Received on Tuesday, 20 March 2012 07:29:54 UTC