- From: Jerome Etienne <jerome.etienne@gmail.com>
- Date: Tue, 13 Mar 2012 14:33:07 +0100
- To: public-audio@w3.org
- Message-ID: <CAN_PVv6zgxKSxfb4ws-fZvi13-ifvgZ44jDkGhdtxHE56UNw=w@mail.gmail.com>
Hello, I learned how to use webaudio api this weekend, and seth ladd invited me to share the experience here. So here we go. I read 3 tutorials on html5rock. The spec[4] are cool, contains examples to study and diagram to make it easy to understant. But still it contains lots of stuff hard to understand for an audio beginner like me. After that i was ready to start coding. i read the intro[1] which describes well the basics. The game [2] tutorial is nice because it presents knowledge like proper crossfading or clipping detection, i wasnt aware of all that. The positional audio[3] is about linking webaudio to webgl. It was more my area, so i was more confortable. A few glitches in tutorials and in implementations that i will sent thru the proper channels. All in all, after 4h of reading, and 6h of coding i had something cool working. Definitly a good technology. Webaudio spacialisation is great addon to webgl. It makes the scene so much more realistic. More immersive experiences. That's the whole story of my webaudio weekend :) [1] http://www.html5rocks.com/en/tutorials/webaudio/intro/ [2] http://www.html5rocks.com/en/tutorials/webaudio/games/ [3] http://www.html5rocks.com/en/tutorials/webaudio/positional_audio/ [4] https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html
Received on Tuesday, 13 March 2012 13:33:45 UTC