Re: Changes to "HTML5 game" use case

Hello,

I think it is not explicitly said in the UC3 (but may be obvious) that we
may see the wave forms in the clips.

2012/2/8 Samuel Goldszmidt <samuel.goldszmidt@ircam.fr>

> Hello list,
>
> I would prefer to explain here some features we could add, before merging
> them on the UC document. These are just some ideas.
>
> For the UC3 (DAW), for now, I don't see mention of MIDI input/output
> streams. This seems to be important for a lot of us in this mailing list to
> have way to manipulate MIDI events, for virtual synthesizer and other
> cases. We could add more dynamic sound processing out of the box like
> compressor, limiter, deesser, expander.

+1

> The deesser could also be added to the UC1.
> We could also have pitch-shift and timestrech effects, which are very
> usefull while putting samples together on a specific tempo using a DAW.
> For output, as I mentionned before, we could have a way to specify audio
> processing output based on the user device: a 5.1 sound transformation for
> headphones is one of the possible cases (this could be a 'MediaQueries CSS'
> like, not based on screen width, but type and number of output !).
> ((One last thing for this UC, which can seem out of the scope of this
> audio working group, but usefull for sharing DAW session, would be the
> possiblity to have a format for these sessions)).
>
+1 Important point. I am also interested in file formats for sessions. Such
a format should be compatible with other. Aren't OMF and AAF open formats
for DAW sessions ?

>
> For UC5, we could add support to custom music notation element based on
> font-files ? I think this is a way that Sibelius or others achieve this, no
> ? (Also, browsers are allready able to load custom font in CSS3 with
> @font-face elements).
>
> For UC7 (Vizualisation / Edition / Transformation) we could need sample
> access and modification for this purpose.
>
> Regards,
>
>
>
>
> Le 06/02/12 21:39, Olivier Thereaux a écrit :
>
>  Hello,
>>
>> As discussed during the face-to-face meeting, I have amended the prose of
>> the "game" use case to include the possibility of a number of additional
>> effects such as occlusions and obstructions (clock heard through wall),
>> sound cone (snake moving its head) and Doppler effect (flies). I tried to
>> stick to actual effect one would often find in games, even if I suspect the
>> scenario depicted would make for a fairly boring gaming experience…
>>
>> Updated use case is here:
>> http://www.w3.org/2011/audio/**wiki/Use_Cases_and_**
>> Requirements#UC_2:_HTML5_game_**with_audio_effects.2C_music<http://www.w3.org/2011/audio/wiki/Use_Cases_and_Requirements#UC_2:_HTML5_game_with_audio_effects.2C_music>
>>
>> This should satisfy ACTION-20, ACTION-21 and ACTION-22 which I have
>> therefore moved to "pending review":
>> https://www.w3.org/2011/audio/**track/actions/pendingreview<https://www.w3.org/2011/audio/track/actions/pendingreview>
>>
>>
>> Cheers,
>>
>
>
>

Received on Wednesday, 8 February 2012 12:38:32 UTC