- From: Gabriel Cardoso <gcardoso.w@gmail.com>
- Date: Wed, 8 Feb 2012 13:33:40 +0100
- To: Samuel Goldszmidt <samuel.goldszmidt@ircam.fr>
- Cc: public-audio@w3.org
- Message-ID: <CADSDpirMYV5HL81UXahRvSLmPw1101AwE6oMTcTVVPcLY5YTkw@mail.gmail.com>
Hello, I think it is not explicitly said in the UC3 (but may be obvious) that we may see the wave forms in the clips. 2012/2/8 Samuel Goldszmidt <samuel.goldszmidt@ircam.fr> > Hello list, > > I would prefer to explain here some features we could add, before merging > them on the UC document. These are just some ideas. > > For the UC3 (DAW), for now, I don't see mention of MIDI input/output > streams. This seems to be important for a lot of us in this mailing list to > have way to manipulate MIDI events, for virtual synthesizer and other > cases. We could add more dynamic sound processing out of the box like > compressor, limiter, deesser, expander. +1 > The deesser could also be added to the UC1. > We could also have pitch-shift and timestrech effects, which are very > usefull while putting samples together on a specific tempo using a DAW. > For output, as I mentionned before, we could have a way to specify audio > processing output based on the user device: a 5.1 sound transformation for > headphones is one of the possible cases (this could be a 'MediaQueries CSS' > like, not based on screen width, but type and number of output !). > ((One last thing for this UC, which can seem out of the scope of this > audio working group, but usefull for sharing DAW session, would be the > possiblity to have a format for these sessions)). > +1 Important point. I am also interested in file formats for sessions. Such a format should be compatible with other. Aren't OMF and AAF open formats for DAW sessions ? > > For UC5, we could add support to custom music notation element based on > font-files ? I think this is a way that Sibelius or others achieve this, no > ? (Also, browsers are allready able to load custom font in CSS3 with > @font-face elements). > > For UC7 (Vizualisation / Edition / Transformation) we could need sample > access and modification for this purpose. > > Regards, > > > > > Le 06/02/12 21:39, Olivier Thereaux a écrit : > > Hello, >> >> As discussed during the face-to-face meeting, I have amended the prose of >> the "game" use case to include the possibility of a number of additional >> effects such as occlusions and obstructions (clock heard through wall), >> sound cone (snake moving its head) and Doppler effect (flies). I tried to >> stick to actual effect one would often find in games, even if I suspect the >> scenario depicted would make for a fairly boring gaming experience… >> >> Updated use case is here: >> http://www.w3.org/2011/audio/**wiki/Use_Cases_and_** >> Requirements#UC_2:_HTML5_game_**with_audio_effects.2C_music<http://www.w3.org/2011/audio/wiki/Use_Cases_and_Requirements#UC_2:_HTML5_game_with_audio_effects.2C_music> >> >> This should satisfy ACTION-20, ACTION-21 and ACTION-22 which I have >> therefore moved to "pending review": >> https://www.w3.org/2011/audio/**track/actions/pendingreview<https://www.w3.org/2011/audio/track/actions/pendingreview> >> >> >> Cheers, >> > > >
Received on Wednesday, 8 February 2012 12:38:32 UTC