- From: Alistair MacDonald <al@signedon.com>
- Date: Mon, 16 Jan 2012 11:56:34 -0500
- To: public-audio@w3.org
- Message-ID: <CAJX8r2macGzj7=E18qL5vfuEsTu9FzFhp-56BARPga-+_9HTgg@mail.gmail.com>
I took a quick pass at use-case 7 and wondered if anyone had thoughts/comments? Thanks, -- Al UC 7: Audio / Music Visualization A user is playing back audio or video media from the webpage of their favorite artist or a popular online music streaming service. The webpage presents a graphic visualization layer that responds to the music in real-time that the user may enjoy in a leisurely setting such as: at home, a bar/restaurant/lobby, or traveling with an HTML5 capable mobile device. The visualization layer is written using complimentary web technologies such as the WebGL Canvas, where 3D objects are synchronized with the audio and mixed with Video and other web content using JavaScript. The user can control elements of the visualization using an interface provided by the webpage developer. The user can change the colors, shapes and tweak other visualization settings to their taste. The user may switch to a new visualization modes: changing from a spectrum-analysis view, to an abstract 2D or 3D visual view, a video overlay, or a mash-up of web-content that could include all of the above. The webpage provides the user with the ability to control the buffer size of the underlying Audio API: this allows users with slower machines to pick a larger buffer setting that does not cause clicks and pops in the audio stream.
Received on Monday, 16 January 2012 16:57:01 UTC