[Bug 17340] (DelayNodeSmoothing): DelayNode smoothing


Olivier Thereaux <olivier.thereaux@bbc.co.uk> changed:

           What    |Removed                     |Added
                 CC|                            |olivier.thereaux@bbc.co.uk

--- Comment #1 from Olivier Thereaux <olivier.thereaux@bbc.co.uk> 2012-06-07 16:00:23 UTC ---
Comment from Chris Rogers, 19 May 2012:

Agreed, there are several nuances relating to this. There are several
interpolation approaches (linear, cubic, sinc) and also whether to interpolate
delay changes using a "doppler" approach where the delay times are
interpolated, or if the interpolation is a "cross-fade" interpolation. EA has
asked for the "cross-fade" technique in addition to what I consider to be the
standard "doppler" technique.

I have no strong opinion if we should include the "cross-fade" approach right
now, or hold that technique off for a later version of the spec (where we can
add an .interpolationTechnique attribute (which will default to the standard
"doppler") thus remaining backwards-compatible

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Received on Thursday, 7 June 2012 16:00:36 UTC