- From: Chris Wilson <cwilso@google.com>
- Date: Tue, 5 Jun 2012 10:32:27 -0700
- To: James Ingram <j.ingram@netcologne.de>
- Cc: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>, public-audio@w3.org
Received on Tuesday, 5 June 2012 17:33:06 UTC
On Tue, Jun 5, 2012 at 6:48 AM, James Ingram <j.ingram@netcologne.de> wrote: > This is actually where the timestamps shine. You can have a clock >> interval, like 200 milliseconds, where you proceed reading a list of events >> and queue the events that are going to occur in the following 200ms, and >> send them to be played at respective times, without a need for individual >> setTimeouts for each event which is very CPU-intensive, and not to mention >> that events that are supposed to occur at the same time don't necessarily >> do so, maybe due to GC or rendering or whatever is blocking the next >> timeout. >> > > I think the penny just dropped! Thanks for your patience. Is this actually > working in Midibridge? Perhaps there should be an example in the docs... No. MIDIBridge doesn't currently have timestamps, I don't believe. > 35 seconds is quite a long time to read a score (our JS audio codecs can >> read complete songs in a matter of seconds), I suggest reading the score in >> a worker thread using a JS-based DOM library to avoid the overhead that >> might come with browser built-in DOM. >> > Am looking into this too, of course. > +1 to what Jussi said. 35 seconds is far longer than I'd expect this kind of code to take, even without a worker thread and JS-based DOM. -C
Received on Tuesday, 5 June 2012 17:33:06 UTC