- From: <bugzilla@jessica.w3.org>
- Date: Tue, 05 Jun 2012 15:54:02 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17424 Summary: Setting sample rates for individual JavaScriptProcessingNodes Product: AudioWG Version: unspecified Platform: PC OS/Version: All Status: NEW Severity: normal Priority: P2 Component: Web Audio API AssignedTo: dave.null@w3.org ReportedBy: ot@zoy.org QAContact: public-audio@w3.org Closed per http://www.w3.org/2011/audio/track/issues/4 Raised by Jussi as: “Ideally, the end developer should be able to create custom processing nodes with specific sample rates within a single AudioContext. This is very useful, since high quality resampling in JavaScript is relatively expensive, and a required feature for anything that deals with external media sources, for example JS codecs.The sample rate should also be possible to be changed on the fly to allow for features like changing the playback rate of a codec (required if you'd want to use JS codecs to extend <audio> for example).” Resolved on 2 Apr 2012 teleconference: http://lists.w3.org/Archives/Public/public-audio/2012AprJun/0010.html Resolution: add a constructor parameter for audio context to specify sample rate - make sure to specify that default is best unless needed. -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Tuesday, 5 June 2012 15:56:09 UTC