- From: Adam Goode <agoode@google.com>
- Date: Mon, 4 Jun 2012 15:55:14 -0400
- To: Chris Wilson <cwilso@google.com>
- Cc: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>, public-audio@w3.org
The main one I know recently is requestAnimationFrame: http://updates.html5rocks.com/2012/05/requestAnimationFrame-API-now-with-sub-millisecond-precision On Mon, Jun 4, 2012 at 3:40 PM, Chris Wilson <cwilso@google.com> wrote: > Has any other spec/feature depended on DOMHRTS - or more particularly, on > window.performance.now()? I'm wondering if this is expected/approved/a good > idea for features like this. (I'm envisioning that we need a new setTimeout > too at some point - would it rely on this?) > > > On Mon, Jun 4, 2012 at 12:36 PM, Jussi Kalliokoski > <jussi.kalliokoski@gmail.com> wrote: >> >> On Mon, Jun 4, 2012 at 8:41 PM, Chris Wilson <cwilso@google.com> wrote: >>> >>> I had some further discussion off-list with Chris, where he helped me >>> coalesce my thinking a little better. >>> >>> I think there are three design factors to a timestamp- >>> >>> What type the actual numerical value is (e.g. WebAudio's currentTime/time >>> params are double, as is DOMHighResTimeStamp - some others are long ints, or >>> long longs in Windows). More importantly for JS devs, though is what the >>> numeric value represents: i.e., number of seconds (in WebAudio) or number of >>> milliseconds (DOMHRTS and MIDI proposal). >> >> I'd go for milliseconds as that's consistent with everything else on the >> web (Date.now(), setInterval, setTimeout, DOMHRTS). As to what the type of >> the number is, I'd say preferably a double (or more precise), but >> implementations can have different underlying optimizations and I don't see >> a need (nor do I think it's even possible) to impose further limitations on >> that. If the end developer needs just pure milliseconds and the decimal part >> will make his life harder, I hope they'll use a language that allows you to >> floor numbers, heh. :) >>> >>> What the "zero reference" (or start point) is - e.g. in WA, it's when the >>> audioContext is created, for DOMHRTS in the window.performance.now() usage >>> it's navigationStart (although by itself, the DOMHRTS type does not imply a >>> "start point" - we need to fix this if we want to use it in the MIDI API, >>> even if it's just to say it's the same as window.performance.now().) For >>> Date.now(), the zero reference/start point is 1 January 1970 00:00:00 UTC. >>> >>> On what clock the time proceeds. This is somewhat subtle, because this >>> is really to account for different clocks possibly running on different >>> crystals - e.g., for WA this is the audio hardware clock. Like Data.now(), >>> the performance.now() clock is just the system clock (except it's explicitly >>> not supposed to adjust for system time[1]). But just because you're using >>> DOMHRTS type doesn't explicitly mean you're using the system clock - >>> sections 4.3 and 4.4 are specific to the usage in window.performance.now(), >>> and the rest of the spec simply defines the type (= #1 above). >> >> >> For consistency, I'd go with the navigationStart, i.e. >> window.performance.now(), we should avoid respecifying things that other >> groups have already specified, such as clocks. As for audio/midi clock >> synchronization, I think it isn't anything that needs to be visible to the >> end developer, the implementations should just synchronize with these >> internally, imho. >> >>> >>> For the purposes of the MIDI API, I don't have any real problem with >>> using the DOMHRTS type - but I'm a) not really psyched about having to use >>> window.performance.now() in a MIDI application to get the zero-reference, >>> because it seems like that is really designed to be a performance-timing >>> thing, and b) a little less pleased that Web Audio times are in seconds, and >>> this timestamp would be in milliseconds. Neither of those are completely >>> disastrous, but they both seem less than optimal. Anyone else have thoughts >>> on that? Any thoughts about how developers usually think? >> >> >> Personally I think it's a bit confusing that Web Audio API uses seconds >> instead of milliseconds, because like I said, most time related values on >> the web are presented as milliseconds. >> >> Cheers, >> Jussi > >
Received on Monday, 4 June 2012 19:55:44 UTC