- From: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
- Date: Fri, 1 Jun 2012 23:12:14 +0300
- To: Adam Goode <agoode@google.com>
- Cc: public-audio@w3.org, Chris Wilson <cwilso@google.com>
- Message-ID: <CAJhzemWX1JK4bGz4grvksxtK8=DoX2r05=4c8eRq_3Q+XpnXeQ@mail.gmail.com>
Ah, you're right, in that case I don't see a reason to duplicate it. Cheers, Jussi On Jun 1, 2012 11:09 PM, "Adam Goode" <agoode@google.com> wrote: > > On Fri, Jun 1, 2012 at 4:02 PM, Jussi Kalliokoski > <jussi.kalliokoski@gmail.com> wrote: > > The reason I kind of like the idea of having the timestamps specified as > > DOMHighResTimeStamps is that it will allow the accuracy to live outside the > > spec, for example if in the future it somehow becomes desirable to have more > > accuracy than double precision, the DOMHighResTimeStamp will probably be > > updated by then to use a higher precision as well. Although I don't think a > > use case for higher resolution than double will come along very soon. Having > > the timestamps be related to the creation time of the MIDIAccess is a very > > good idea actually, because it makes the problem of accuracy deterioration a > > slightly smaller problem. We probably need to introduce some method to get > > the current timestamp of the MIDIAccess as well. > > > > If I'm reading the spec correctly, DOMHighResTimeStamp is defined to > be relative to the start of navigation to the page. I don't think we > should redefine this, but we could store the creation timestamp into > each MIDIAccess object if necessary. > > http://www.w3.org/TR/2012/CR-hr-time-20120522/#sec-DOMHighResTimeStamp > > > Adam > > > > Cheers, > > Jussi > > > > > > On Fri, Jun 1, 2012 at 10:39 PM, Chris Wilson <cwilso@google.com> wrote: > >> > >> Gah! yes, sorry, didn't hit reply-all. Only thing in Gmail I'm still not > >> quite used to, somehow. > >> > >> Yes, I agree that it's not great to have so many different timestamp > >> formats and reference points. If the desire is to divorce from wallclock > >> time, then I supposed we could do like audioContext does - from when > >> MIDIAccess is created. As written in Jussi's last edit, though, it's > >> "current time" (unfortunately, the definition of what that means (ms since > >> UNIX epoch) was removed). I don't have strong feelings. I mostly disliked > >> DOMHighResTimeStamp because it's one more reference, for what is essentially > >> a trivial thing (monotonically increasing, number of milliseconds, unrelated > >> to wallclock time), but that spec is really defined for uses relating to > >> Performance, so it's confusing to read as a solution for this problem. I > >> think we would need to define our own zero point. > >> > >> I like seconds just because I think if it's not integer anyway, it's > >> easier for humans to think that way, but I don't care that strongly. The > >> newer MIDI interfaces in Windows, I note, use a longlong (64bit int) of > >> units of 100ns (i.e. tenths of a microsecond, or 0.0001 milliseconds). I > >> think that is kind of confusing, personally. Seconds are prevalent in the > >> Web Audio API, but milliseconds (as ints) are common in other web > >> programming APIs, so I could be okay with either. > >> > >> On Fri, Jun 1, 2012 at 12:17 PM, Adam Goode <agoode@google.com> wrote: > >>> > >>> On Fri Jun 01 13:53:52 GMT-400 2012, Chris Wilson <cwilso@google.com> > >>> wrote: > >>>> > >>>> Well there you go - it's been quite a while since I wrote Windows code. > >>>> :) > >>>> > >>>> > >>>> >The point of DOMHighResTimeStamp is that it is divorced from > >>>> > wallclock time. > >>>> > >>>> So is audioContext.currentTime. > >>>> > >>> > >>> Hmmm. It's not great to have so many different timestamp formats and > >>> reference points. It does make sense for audioContext to have its 0 point at > >>> its start time. And there is no "start time" for these raw MIDI events. So > >>> deferring to page load time seems fine. > >>> > >>> But the units are different (seconds in float vs. milliseconds in > >>> double), and that seems worth addressing. > >>> > >>> > >>> (Did we drop off the public list with this thread?) > >>> > >>> Adam > >>> > >>>> On Fri, Jun 1, 2012 at 10:49 AM, Adam Goode <agoode@google.com> wrote: > >>>> > >>>> On Fri, Jun 1, 2012 at 12:47 PM, Chris Wilson <cwilso@google.com> wrote: > >>>> > > >>>> > Although I'm not completely opposed to this change, I'd argue against > >>>> > the point that millisecond resolution is insufficient. If using hardware > >>>> > MIDI ports, it takes approximately 1/4 of a millisecond to SEND a single > >>>> > byte of data - so it will take approximately 3/4 of a millisecond to simply > >>>> > transfer the data anyway - and the latency in processing at the other end is > >>>> > typically much, much higher than 1ms (I seem to recall around 4-7ms was not > >>>> > atypical for hardware synths, but can't find my reference ATM). > >>>> > > >>>> > >>>> The issue is more of jitter, not of processing delay. Though 1ms seems > >>>> totally sufficient to me, I could imagine issues with the single byte > >>>> timing code (F8) getting some unwanted jitter. But the real win of > >>>> this change is monotonicity. > >>>> > >>>> > > >>>> > That said, of course, it's not a bad idea to future-proof better than > >>>> > that; many MIDI use cases will never actually see a 5-pin-DIN cable. > >>>> > However, > >>>> > > >>>> > 1) I find the usage of DOMHighResTimeStamp very confusing, as it's > >>>> > deliberately chained to (in terms of "zero" point) to the Performance > >>>> > interface. It doesn't seem to add any value to reference here, since it's > >>>> > simply a double; we would still need to provide a way to get system time in > >>>> > double units, as I don't think using the PerformanceTiming interface is the > >>>> > most intuitive thing to do. Or suggest that people use Date.now() (even > >>>> > though it's millisecond-precision), which is livable, I suppose. But we do > >>>> > need to define that. I would recommend either a) using a double for number > >>>> > of milliseconds, and recommending people use Date.now, or b) (my preference) > >>>> > use a double to represent number of seconds, to be uniform with the Web > >>>> > Audio API. I'm ambivalent about whether we use the same currentTime from > >>>> > the audioContext as WA or Date.now(). > >>>> > > >>>> > >>>> The point of DOMHighResTimeStamp is that it is divorced from wallclock > >>>> time. All the MIDI implementations use this kind of time stamp (even > >>>> Windows, read on). > >>>> > >>>> > >>>> > > >>>> > 2) I would absolutely recommend that we (similar to > >>>> > DOMHighResTimeStamp) explicitly state that implementations are allowed to > >>>> > have millisecond-only precision in their implementation. The underlying > >>>> > system APIs on Windows are based in milliseconds, for example - unless > >>>> > they're building another API, the time stamps on MIM_DATA are in > >>>> > milliseconds. The underlying API on OSX is a bit harder to determine > >>>> > precision, but I think it is higher. > >>>> > > >>>> > >>>> Actually the ONLY part of DirectMusic that is undeprecated (it > >>>> disappeared briefly in Vista, then was replaced in a service pack) is > >>>> high resolution monotonic MIDI timestamps: > >>>> > >>>> http://msdn.microsoft.com/en-us/library/ee416788(VS.85).aspx#ID4EFEAC > >>>> http://support.microsoft.com/kb/943253 > >>>> > >>>> > >>>> So yes, we can specify that the timestamps might only have ms > >>>> resolution, but I don't think it's really required. > >>>> > >>>> > >>>> Adam > >>>> > >>>> > > >>>> > > >>>> > > >>>> > On Fri, Jun 1, 2012 at 8:48 AM, Jussi Kalliokoski > >>>> > <jussi.kalliokoski@gmail.com> wrote: > >>>> >> > >>>> >> This issue is now pending review per > >>>> >> https://dvcs.w3.org/hg/audio/rev/b78b7c5e906e . > >>>> >> > >>>> >> > >>>> >> On Fri, Jun 1, 2012 at 6:22 PM, Jussi Kalliokoski > >>>> >> <jussi.kalliokoski@gmail.com> wrote: > >>>> >>> > >>>> >>> Good catch, thank you! As I planned it, the timestamp should have > >>>> >>> been a floating point value, allowing for sub-millisecond precision, but > >>>> >>> actually DOMHighResTimeStamp is actually more fit fore this. > >>>> >>> I will make the necessary changes to the spec. > >>>> >>> > >>>> >>> Cheers, > >>>> >>> Jussi > >>>> >>> > >>>> >>> > >>>> >>> On Fri, Jun 1, 2012 at 6:16 PM, Audio Working Group Issue Tracker > >>>> >>> <sysbot+tracker@w3.org> wrote: > >>>> >>>> > >>>> >>>> Audio-ISSUE-105 (MIDI timestamp resolution): timestamps in MIDI > >>>> >>>> should use High Resolution Time [MIDI API] > >>>> >>>> > >>>> >>>> http://www.w3.org/2011/audio/track/issues/105 > >>>> >>>> > >>>> >>>> Raised by: Adam Goode > >>>> >>>> On product: MIDI API > >>>> >>>> > >>>> >>>> The current MIDI API specifies timestamp as a long representing > >>>> >>>> "milliseconds from the UNIX Epoch". > >>>> >>>> > >>>> >>>> For MIDI applications, millisecond resolution is insufficient and > >>>> >>>> can cause noticeable jitter. > >>>> >>>> > >>>> >>>> Using absolute wallclock time is also problematic, as it is subject > >>>> >>>> to system clock skew. > >>>> >>>> > >>>> >>>> The MIDI timestamp should use High Resolution Time > >>>> >>>> (DOMHighResTimeStamp), which solves these problems: > >>>> >>>> > >>>> >>>> http://dvcs.w3.org/hg/webperf/raw-file/tip/specs/HighResolutionTime/Overview.html > >>>> >>>> > >>>> >>>> > >>>> >>>> > >>>> >>> > >>>> >> > >>>> > > >>>> > >>>> > >> > >
Received on Friday, 1 June 2012 20:12:46 UTC