- From: Chris Wilson <cwilso@google.com>
- Date: Fri, 1 Jun 2012 12:39:01 -0700
- To: Adam Goode <agoode@google.com>, public-audio@w3.org
- Message-ID: <CAJK2wqUzQBSCAOPPDn+i3Ln5dfmuV6qy9H_a9+PDC=OFsZDtbA@mail.gmail.com>
Gah! yes, sorry, didn't hit reply-all. Only thing in Gmail I'm still not quite used to, somehow. Yes, I agree that it's not great to have so many different timestamp formats and reference points. If the desire is to divorce from wallclock time, then I supposed we could do like audioContext does - from when MIDIAccess is created. As written in Jussi's last edit, though, it's "current time" (unfortunately, the definition of what that means (ms since UNIX epoch) was removed). I don't have strong feelings. I mostly disliked DOMHighResTimeStamp because it's one more reference, for what is essentially a trivial thing (monotonically increasing, number of milliseconds, unrelated to wallclock time), but that spec is really defined for uses relating to Performance, so it's confusing to read as a solution for this problem. I think we would need to define our own zero point. I like seconds just because I think if it's not integer anyway, it's easier for humans to think that way, but I don't care that strongly. The newer MIDI interfaces in Windows, I note, use a longlong (64bit int) of units of 100ns (i.e. tenths of a microsecond, or 0.0001 milliseconds). I think that is kind of confusing, personally. Seconds are prevalent in the Web Audio API, but milliseconds (as ints) are common in other web programming APIs, so I could be okay with either. On Fri, Jun 1, 2012 at 12:17 PM, Adam Goode <agoode@google.com> wrote: > On Fri Jun 01 13:53:52 GMT-400 2012, Chris Wilson <cwilso@google.com> > wrote: > >> Well there you go - it's been quite a while since I wrote Windows code. >> :) >> >> >The point of DOMHighResTimeStamp is that it is divorced from >> wallclock time. >> >> So is audioContext.currentTime. >> >> > Hmmm. It's not great to have so many different timestamp formats and > reference points. It does make sense for audioContext to have its 0 point > at its start time. And there is no "start time" for these raw MIDI events. > So deferring to page load time seems fine. > > But the units are different (seconds in float vs. milliseconds in double), > and that seems worth addressing. > > > (Did we drop off the public list with this thread?) > > Adam > > On Fri, Jun 1, 2012 at 10:49 AM, Adam Goode <agoode@google.com> wrote: >> >> On Fri, Jun 1, 2012 at 12:47 PM, Chris Wilson <cwilso@google.com> wrote: >> > >> > Although I'm not completely opposed to this change, I'd argue against >> the point that millisecond resolution is insufficient. If using hardware >> MIDI ports, it takes approximately 1/4 of a millisecond to SEND a single >> byte of data - so it will take approximately 3/4 of a millisecond to simply >> transfer the data anyway - and the latency in processing at the other end >> is typically much, much higher than 1ms (I seem to recall around 4-7ms was >> not atypical for hardware synths, but can't find my reference ATM). >> > >> >> The issue is more of jitter, not of processing delay. Though 1ms seems >> totally sufficient to me, I could imagine issues with the single byte >> timing code (F8) getting some unwanted jitter. But the real win of >> this change is monotonicity. >> >> > >> > That said, of course, it's not a bad idea to future-proof better than >> that; many MIDI use cases will never actually see a 5-pin-DIN cable. >> However, >> > >> > 1) I find the usage of DOMHighResTimeStamp very confusing, as it's >> deliberately chained to (in terms of "zero" point) to the Performance >> interface. It doesn't seem to add any value to reference here, since it's >> simply a double; we would still need to provide a way to get system time in >> double units, as I don't think using the PerformanceTiming interface is the >> most intuitive thing to do. Or suggest that people use Date.now() (even >> though it's millisecond-precision), which is livable, I suppose. But we do >> need to define that. I would recommend either a) using a double for number >> of milliseconds, and recommending people use Date.now, or b) (my >> preference) use a double to represent number of seconds, to be uniform with >> the Web Audio API. I'm ambivalent about whether we use the same >> currentTime from the audioContext as WA or Date.now(). >> > >> >> The point of DOMHighResTimeStamp is that it is divorced from wallclock >> time. All the MIDI implementations use this kind of time stamp (even >> Windows, read on). >> >> >> > >> > 2) I would absolutely recommend that we (similar to >> DOMHighResTimeStamp) explicitly state that implementations are allowed to >> have millisecond-only precision in their implementation. The underlying >> system APIs on Windows are based in milliseconds, for example - unless >> they're building another API, the time stamps on MIM_DATA are in >> milliseconds. The underlying API on OSX is a bit harder to determine >> precision, but I think it is higher. >> > >> >> Actually the ONLY part of DirectMusic that is undeprecated (it >> disappeared briefly in Vista, then was replaced in a service pack) is >> high resolution monotonic MIDI timestamps: >> >> http://msdn.microsoft.com/en-us/library/ee416788(VS.85).aspx#ID4EFEAC >> http://support.microsoft.com/kb/943253 >> >> >> So yes, we can specify that the timestamps might only have ms >> resolution, but I don't think it's really required. >> >> >> Adam >> >> > >> > >> > >> > On Fri, Jun 1, 2012 at 8:48 AM, Jussi Kalliokoski < >> jussi.kalliokoski@gmail.com> wrote: >> >> >> >> This issue is now pending review per >> https://dvcs.w3.org/hg/audio/rev/b78b7c5e906e . >> >> >> >> >> >> On Fri, Jun 1, 2012 at 6:22 PM, Jussi Kalliokoski < >> jussi.kalliokoski@gmail.com> wrote: >> >>> >> >>> Good catch, thank you! As I planned it, the timestamp should have >> been a floating point value, allowing for sub-millisecond precision, but >> actually DOMHighResTimeStamp is actually more fit fore this. >> >>> I will make the necessary changes to the spec. >> >>> >> >>> Cheers, >> >>> Jussi >> >>> >> >>> >> >>> On Fri, Jun 1, 2012 at 6:16 PM, Audio Working Group Issue Tracker < >> sysbot+tracker@w3.org> wrote: >> >>>> >> >>>> Audio-ISSUE-105 (MIDI timestamp resolution): timestamps in MIDI >> should use High Resolution Time [MIDI API] >> >>>> >> >>>> http://www.w3.org/2011/audio/track/issues/105 >> >>>> >> >>>> Raised by: Adam Goode >> >>>> On product: MIDI API >> >>>> >> >>>> The current MIDI API specifies timestamp as a long representing >> "milliseconds from the UNIX Epoch". >> >>>> >> >>>> For MIDI applications, millisecond resolution is insufficient and >> can cause noticeable jitter. >> >>>> >> >>>> Using absolute wallclock time is also problematic, as it is subject >> to system clock skew. >> >>>> >> >>>> The MIDI timestamp should use High Resolution Time >> (DOMHighResTimeStamp), which solves these problems: >> >>>> >> http://dvcs.w3.org/hg/webperf/raw-file/tip/specs/HighResolutionTime/Overview.html >> >>>> >> >>>> >> >>>> >> >>> >> >> >> > >> >> >>
Received on Friday, 1 June 2012 19:39:34 UTC