- From: Randell Jesup <randell-ietf@jesup.org>
- Date: Tue, 10 Apr 2012 16:21:31 -0400
- To: public-audio@w3.org
- Message-ID: <4F84964B.2020005@jesup.org>
>On Thu, Mar 29, 2012 at 6:32 PM, Chris Rogers<crogers@google.com <mailto:crogers@google.com?Subject=Re%3A%20Reviewing%20the%20Web%20Audio%20API%20%28from%20webrtc%29&In-Reply-To=%253CCAOp6jLa4UShFqAeOqWHFj8w0VfMWOoMGM5kstmUDQqJEMGa%2BOA%40mail.gmail.com%253E&References=%253CCAOp6jLa4UShFqAeOqWHFj8w0VfMWOoMGM5kstmUDQqJEMGa%2BOA%40mail.gmail.com%253E>> wrote: > >> None of the built-in Web Audio processing algorithms have any appreciable >> latency which would perceptibly affect audio/video sync. > > >OK, but there are processing algorithms that necessarily have significant >latency, like this one: > http://people.mozilla.org/~roc/stream-demos/video-with-extra-track-and-effect.html <http://people.mozilla.org/%7Eroc/stream-demos/video-with-extra-track-and-effect.html> > >> We're talking about 3ms or less here. In terms of irritation, network >> latency is of vastly more concern for WebRTC applications. > > That depends on the application. WebRTC APIs can be used for more than just > interactive chat. For example, an application could pull an audio and video > stream from some source, take a user's commentary in a stream from the > microphone, mix them with a ducking effect, and stream the resulting audio > and video out to a set of peers. The latency might be too high for > interaction, but just fine for a "live broadcast". Another example is an AGC, Dynamic Range Compressor, or Limiter using a look-ahead to avoid having to use extreme attack values. This could induce 5, 10 or more ms of delay. An extreme version of look-ahead is Rob's "ducking" example for doing voice-overs, where you might have 1/4, 1/2 or 1 second delay. Random example of a look-ahead filter: http://forum.audacityteam.org/viewtopic.php?p=162765 -- Randell Jesup randell-ietf@jesup.org
Received on Tuesday, 10 April 2012 20:25:45 UTC