- From: Anthony Bowyer-Lowe <anthony@lowbroweye.com>
- Date: Tue, 18 Oct 2011 13:52:06 +0100
- To: Olli@pettay.fi
- Cc: public-audio@w3.org
Received on Tuesday, 18 October 2011 12:52:54 UTC
> > If we take effects out from Web Audio API, what are the main differences > between MediaStream API and Web Audio API, and > are there reasons to have two separate APIs to process audio? > There are few differences for the processing audio use cases such as providing spectral visualisations of playing music, or echo cancellation of webcam calls. The MediaStream API is very satisfactory for this. However, for the purposes of realtime synthesis & sample playback and videogame audio feedback, where low latency, low jitter sound generation/triggering and direct user interaction are required then the Web Audio API's focus upon canonical audio formats and strong timing make it far more useful than the MediaStream API which offers none of these capabilities. Anthony.
Received on Tuesday, 18 October 2011 12:52:54 UTC