- From: Chris Rogers <crogers@google.com>
- Date: Fri, 10 Jun 2011 13:47:57 -0700
- To: public-audio@w3.org
- Message-ID: <BANLkTim1c5upH54+gcpn8QcELt28PTuMpg@mail.gmail.com>
I'd like to take a moment to consider design philosophy and use cases. The main use cases I believe we need to address in an audio API are: * Basic Sound Playback - play sound now * Games * Interactive Audio Applications * 3D / Virtual Environments * Music Applications * Educational Applications * Visualizations and Artistic Audio Exploration * Custom Audio Processing via JavaScript * Webrtc Communications My proposal and implementation are designed with all of these use cases in mind. I believe that games will be one of the largest consumers of an audio API, and as such, my proposal includes state-of-art console game engine features. It is capable of rendering audio scenes with a complexity and quality of cutting edge games like "Portal 2" and "Little Big Planet". With the new advanced features now offered in WebGL, and accelerated canvas 2D, I think it's very important to consider the importance of games and try to bring the level of expectation a bit higher for audio than the casual Flash games of the past. As for the integration with the Stream proposal, I've had discussions with Ian Hickson and we concluded that it would be best to keep the two APIs separate and provide a way to gain access to a Stream via AudioNode. I hope we will consider the big picture when designing an audio architecture. I think games, music, and other non-webrtc use cases will be the 90%+ case, so I'm hoping we will have a well considered design for them. It's very important to be able to handle integration with webrtc, and Ian and I have already discussed how to do this. But an audio API needs to have good support for games, musical applications, 3D environments, custom processing etc. I'm putting forward not just a rough sketch of an API, but an API with multiple working implementations which I hope will provide a very high-quality audio experience. Chris
Received on Friday, 10 June 2011 20:48:23 UTC