- From: Joe Turner <joe@oampo.co.uk>
- Date: Thu, 12 May 2011 10:59:09 +0100
- To: Chris Rogers <crogers@google.com>
- Cc: public-audio@w3.org
Many thanks for this Chris, the Linux version is working fantastically here. I've just update my library, Audiolet (https://github.com/oampo/Audiolet), so it now supports both the Web Audio API and the Audio Data API. There's a couple of demos here - I'd be interested to know how they work for other folks in Chrome: http://www.oampo.co.uk/labs/audiolet-demo/ http://www.oampo.co.uk/labs/breakbeat http://www.oampo.co.uk/labs/sine/ Joe On Wed, May 11, 2011 at 8:01 PM, Chris Rogers <crogers@google.com> wrote: > Hi Everybody, > I'd like to announce that the Web Audio API is now available in very early > Chrome builds (called canary builds) for Windows right now: > http://tools.google.com/dlpage/chromesxs > Tomorrow, I expect the API to be available in dev-channel builds for Windows > and Linux (and Mac OS X still of course): > http://www.chromium.org/getting-involved/dev-channel > After installing, it's necessary to go to "about:flags", enable "Web Audio" > and click the "Relaunch Now" button at the bottom of the screen. > These are very early builds, but I wanted to give people who are interested > a chance to try them out. > Chris >
Received on Thursday, 12 May 2011 09:59:59 UTC