- From: Joseph Berkovitz <joe@noteflight.com>
- Date: Tue, 27 May 2014 11:17:53 -0400
- To: Arnau Julia <Arnau.Julia@ircam.fr>
- Cc: "public-audio-dev@w3.org" <public-audio-dev@w3.org>
- Message-Id: <5082249F-1611-4BCB-AB96-88D79BAF2CD4@noteflight.com>
Hi Julia, Setting aside the part of your post that relates to the rate at which currentTime is updated, I wanted to note that it is easy to start two sources at a specific time: On May 27, 2014, at 10:06 AM, Arnau Julia <Arnau.Julia@ircam.fr> wrote: > Therefore, as I understand, if I want to start two sources at a specific time I can't do something like this, > > function start(){ > source1.start(audioContext.currentTime+1); > source2.start(audioContext.currentTime+1); > } > > because it's not possible to guarantee that the currentTime for these two instructions will be the same. You could, however, do this, if you wanted to be completely sure: function start(){ var t = audioContext.currentTime+1; source1.start(t); source2.start(t); } Overall I don’t think it is a good idea (even if it were possible) to rely on sample-accurate ("a-rate") updates of the currentTime clock in the main thread, because there is always some unpredictability in the thread’s timing, and it’s likely to be large relative to the duration of a sample frame. The main browser thread can yield CPU time to other interrupt-driven processes (including things outside the browser) at some point between acquiring currentTime’s value and employing that value for scheduling purposes. . . . . . ...Joe Joe Berkovitz President Noteflight LLC Boston, Mass. phone: +1 978 314 6271 www.noteflight.com "Your music, everywhere"
Received on Tuesday, 27 May 2014 15:18:15 UTC