- From: Chris Wilson <cwilso@google.com>
- Date: Sun, 24 Feb 2013 11:16:20 -0800
- To: Nick Thompson <ncthom91@gmail.com>
- Cc: public-audio-dev@w3.org, Patrick Borgeat <patrick.borgeat@gmail.com>
Received on Sunday, 24 February 2013 19:16:49 UTC
+1 for Recorderjs. There's no way to do this without a ScriptProcessorNode right now, unless you use an offlinecontext. On Feb 24, 2013 10:01 AM, "Nick Thompson" <ncthom91@gmail.com> wrote: > Hey Patrick, > > Check out Matt Diamond's Recorder.js > https://github.com/mattdiamond/Recorderjs. Underneath, it does use a > ScriptProcessor node, but off the top of my head I can't think of a way to > accomplish what you're looking for without a ScriptProcessor. > > Hope it helps! > > Best, > Nick > > > On Sun, Feb 24, 2013 at 11:47 AM, Patrick Borgeat < > patrick.borgeat@gmail.com> wrote: > >> Hi there, >> >> I'm wondering if there is a way to record audio into an AudioBuffer, >> something like a AudioBufferDestinationNode. I thought I saw something like >> that somewhere but can't find it. >> >> More precisely I look for a way to record the last n seconds into memory >> and have random access on it, playing parts of it (so a simple Delay >> doesn't do the job). I suppose something like that could be constructed >> with a AudioBufferDestinationNode which has a loop attribute too, but maybe >> there is another way I can't think of at the moment (besides a >> ScriptProcessorNode). >> >> Anyone has a good idea for that? >> >> cheers, >> Patrick >> > >
Received on Sunday, 24 February 2013 19:16:49 UTC