- From: Paola Di Maio <paoladimaio10@gmail.com>
- Date: Mon, 9 May 2022 18:29:49 +0800
- To: ProjectParadigm-ICT-Program <metadataportals@yahoo.com>
- Cc: public-cogai <public-cogai@w3.org>, W3C AIKR CG <public-aikr@w3.org>
- Message-ID: <CAMXe=SrsXdZV02aO=31Yn3V+EqObgmvndP9zEvF9vSOsoQRZ9A@mail.gmail.com>
Does Perfection imply completeness? Discuss On Mon, May 9, 2022 at 2:47 PM ProjectParadigm-ICT-Program < metadataportals@yahoo.com> wrote: > If perfect implies complete, we can rule it out because of the proofs by > Godel and Turing on incompleteness and undecidability. > The concept of perfect only exists in mathematics with the definition of > perfect numbers. > Unbiased reasoning that leads to results for which truth values can be > determined in terms of validity, reproducibility, equivalence and causal > relationships are the best way to go for knowledge representation. > Knowledge and for that matter consciousness as well are as yet not > unequivocally defined, and as such perfection in this context is not > attainable. > > > Milton Ponson > GSM: +297 747 8280 > PO Box 1154, Oranjestad > Aruba, Dutch Caribbean > Project Paradigm: Bringing the ICT tools for sustainable development to > all stakeholders worldwide through collaborative research on applied > mathematics, advanced modeling, software and standards development > > > On Sunday, May 8, 2022, 04:15:01 AM AST, Paola Di Maio < > paola.dimaio@gmail.com> wrote: > > > Dave R's latest post to the cog ai list reminds us of the ultimate. > Perfect knowledge is a thing. Is there any such thing, really? How can it > be pursued? > Can we distinguish > perfect knowledge rom its perfect representation > > > Much there is to say about it. In other schools, we start by clearing the > obscurations in our own mind . That is a lifetime pursuit. > While we get there, I take the opportunity to reflect on the perfect > knowledge literature in AI, a worthy topic to remember > > I someone would like to access the article below, email me, I can share my > copy > > > ARTIFICIAL INTELLIGENCE 111 > Perfect Knowledge Revisited* > S.T. Dekker, H.J. van den Herik and > l.S. Herschberg > Delft University of Technology, Department of Mathematics > and Informatics, 2628 BL Delft, Netherlands > ABSTRACT > Database research slowly arrives at the stage where perfect knowledge > allows us to grasp simple > endgames which, in most instances, show pathologies never thought o f by > Grandmasters' intuition. > For some endgames, the maximin exceeds FIDE's 50-move rule, thus > precipitating a discussion > about altering the rule. However, even though it is now possible to > determine exactly the path lengths > o f many 5-men endgames (or o f fewer men), it is felt there is an > essential flaw if each endgame > should have its own limit to the number o f moves. This paper focuses on > the consequences o f a > k-move rule which, whatever the value o f k, may change a naive optimal > strategy into a k-optimal > strategy which may well be radically different. > 1. Introduction > Full knowledge of some endgames involving 3 or 4 men has first been made > available by Str6hlein [12]. However, his work did not immediately receive > the > recognition it deserved. This resulted in several reinventions of the > retrograde > enumeration technique around 1975, e.g., by Clarke, Thompson and by > Komissarchik and Futer. Berliner [2] reported in the same vein at an early > date > as did Newborn [11]. It is only recent advances in computers that allowed > comfortably tackling endgames of 5 men, though undaunted previous efforts > are on record (Komissarchik and Futer [8], Arlazarov and Futer [1]). Over > the > past four years, Ken Thompson has been a conspicuous labourer in this > particular field (Herschberg and van den Herik [6], Thompson [13]). > As of this writing, three 3-men endgames, five 4-men endgames, twelve > 5-men endgames without pawns and three 5-men endgames with a pawn [4] can > be said to have been solved under the convention that White is the stronger > *The research reported in this contribution has been made possible by the > Netherlands > Organization for Advancement of Pure Research (ZWO), dossier number 39 SC > 68-129, notably > by their donation of computer time on the Amsterdam Cyber 205. The opinions expressed > are > those of the authors and do not necessarily represent those of the > Organization. > Artificial Intelligence 43 (1990) 111-123 > 0004-3702/90/$3.50 © 1990, Elsevier Science Publishers B.V. > (North-Holland) > 112 S.T. D E K K E R ET AL. > side and Black provides optimal resistance, which is to say that Black > will delay > as long as possible either mate or an inevitable conversion into another > lost > endgame. Conversion is taken in its larger sense. It may consist in > converting > to an endgame of different pieces, e.g., by promoting a pawn; equally, it > may > involve the loss of a piece and, finally and most subtly, it may involve a > pawn > move which turns an endgame into an essentially different endgame: a case > in > point is the pawn move in the KQP(a6)KQ endgame converting it into > KQP(a7)KQ (for notation, see Appendix A). > The database, when constructed, defines an entry for every legal configura- > tion; from this, for each position, a sequence of moves known to be optimal > can be derived. The retrograde analysis is performed by a full-width > backward- > chaining procedure, starting from definitive positions (mate or > conversion), as > described in detail by van den Herik and Herschberg [18]; this yields a > database. The maximum length of all optimal paths is called the maximin > (von > Neumann and Morgenstern [16]), i.e., the number of moves necessary and > sufficient to reach a definitive position from an arbitrary given position > with > White to move (WTM) and assuming optimal defence > CONCLUSION > It has now become clear that the notion of optimal play has been rather > naively > defined so far. At the very least, the notion of optimality requires a > specific > value of k for k-optimality and hence a careful bookkeeping of all > relevant > anteriorities. These additional requirements form but one instance of > aiming to > achieve optimal play under constraints; of such constraints a k-move rule > is > merely one instance. In essence, it is not our opinion that a k-move rule > spoils > the game of chess; on the contrary, like any other constraint, it may be > said to > enrich it, even though at present it appears to puzzle database > constructors, > chess theoreticians and Grandmasters alike. > > >
Received on Monday, 9 May 2022 10:30:44 UTC