- From: Mark Nottingham <mnot@mnot.net>
- Date: Fri, 11 Mar 2011 14:01:27 -0800
- To: Greg Wilkins <gregw@webtide.com>, Martin Thomson <Martin.Thomson@andrew.com>, Salvatore Loreto <salvatore.loreto@ericsson.com>
- Cc: HTTP Working Group <ietf-http-wg@w3.org>
I'm CC:ing httpbis on this round of feedback rather than hybi for the time being, as I think the bulk of implementers that this proposal impacts are here, rather than there. My previous comments for reference: <http://www.ietf.org/mail-archive/web/hybi/current/msg06859.html> In particular, I don't see the use case for Request-Timeout, and suspect it may be actively harmful, or at least an attractive nuisance. As many have said, connection-timeout already exists, as a keep-alive parameter, and even then it's not clear-cut. Finally, I'd like to highlight some more feedback from the Squid-dev community <http://www.squid-cache.org/mail-archive/squid-dev/201103/0095.html>, courtesy of Amos Jeffries: > I think Squid has not traditionally obeyed the TTLs in Keep-Alive: > anyway. Which is part of where this problem arises. I may be wrong, > through I did not see any such timeout code when changing the pconns > recently. > Patches to make IdleConnList obey Keep-Alive headers which are > already being sent by many sites would be welcome. > > > The tricky bits as Robert said come when desired TTL is longer than > Squid config TTL. Providing an HTTP control to force it longer will not > be accepted lightly by the site admins and will lead to calls for yet > another violation override-* directive which makes the whole system and > standard useless and worse; leas to false expectations. > > > Also, what happens once Squid obeys both? > Keep-Alive: 300 > Connection-Timeout: 3600 > > I like the idea of the timeout applying to upgraded requests despite the > data transferred (and by extension CONNECT). It means we can cut > connections at X seconds even if there are bytes flowing still or > recently. (Reading the words as stated, they might not have foreseen > that interpretation). > > Though I fail to see where the timeouts would not more reasonably be > accomplished by standard parameter definitions for Keep-Alive. > > IMHO they would be better defining params for the Keep-Alive: and > Expect: headers. Such that the client can "Expect: keep-alive" with some > TTL Keep-Alive: values. Any knowing step in the chain can 417 it with > failure details, or the thing can succeed and acts as they desire. > > > /rant warning/ > > Off the topic of this draft. It references long-polling being cut as one > of its basic problems being solved. > > Firstly I've been reminded repeatedly that there are numerous networks > where the admin is penalized if a request takes more than X > milliseconds. Implications there are clear. > > Secondly are my own experiences with certain sites. These channels > long-poll for hours! When the game player is not present they just > continue until cut. Several such channels are open at any given time > from a single page, greatly restricting the browsers few > connections-per-proxy. The long-poll itself is the cause of many slow > client experiences to my knowledge. > /rant -- Mark Nottingham http://www.mnot.net/
Received on Friday, 11 March 2011 22:02:00 UTC