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Re: New anti aliasing techniques for 2d rendering

From: Juan Vuletich <juan@jvuletich.org>
Date: Mon, 07 Jun 2010 11:36:25 -0300
Message-ID: <4C0D03E9.4070401@jvuletich.org>
To: steve@fenestra.com
CC: www-svg@w3.org
Hi Steve,

Steve Schafer wrote:
> On Sun, 06 Jun 2010 17:37:40 -0300, you wrote:
>
> ...
>> I just claim I'm the first one to actually implement it for 2d vector
>> graphics.
>>     
>
> Which, of course, is contradicted by the 20-year-old reference that I
> cited (see the test images in Figure 14.3 of that reference, for
> example). Strictly speaking, "implement [anti-aliasing] for 2d vector
> graphics" is not meaningful, since aliasing is not a characteristic of
> 2d vector graphics, but is rather a characteristic of the sampling
> process, which typically occurs during conversion of an image (vector or
> otherwise) to a pixel- or scanline-based representation.
>
> ...
>
> -Steve
>   


Yes, you are right. It is also contradictory with figure 1.c. at 
http://en.wikipedia.org/wiki/Spatial_anti-aliasing , that is the 
reference I included in my page. I rewrote that section of the text.

Thanks for pointing this out.

Cheers,
Juan Vuletich
Received on Monday, 7 June 2010 15:04:33 GMT

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