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Re: Canvas and Interactivity

From: Anthony Grasso <anthony.grasso@cisra.canon.com.au>
Date: Tue, 14 Jul 2009 10:27:12 +1000
Message-ID: <4A5BD0E0.2070005@cisra.canon.com.au>
To: Jeff Schiller <codedread@gmail.com>
CC: www-svg <www-svg@w3.org>
Hi Jeff,

Jeff Schiller wrote:
> Looks like some of the WHATWG members are trying to think up ways to
> make Canvas more interactive and or accessible:
> 
> http://krijnhoetmer.nl/irc-logs/whatwg/20090710#l-51
> 

Interesting. Although having said that I'm not surprised.

> Of course this is exactly one of the uses of SVG DOM and event listeners.
> 
> I was hoping the SVG WG can work together with the WHATWG/HTMLWG and
> come up with something that will reuse the existing technologies
> (markups, DOMs) instead of inventing something completely new.  I
> guess the goal would be something "less crappy"?
> 

I agree it would be good to reuse existing markups and DOM if possible. From the 
IRC discussion, I'm not sure which part or aspect of SVG is considered "crappy". 
Finding that out would be a good start.

> Is there a conceivable middleground between pure immediate-mode
> graphics and full-blown, DOM-backed declarative graphics?
> 

SVG Tiny 1.2 was the first move away from having a full-blown DOM. I guess it is 
possible to go a step further away from the uDOM. This topic should be 
discussed in a telcon as well.

> Regards,
> Jeff
> 
> 

Cheers,

Anthony
Received on Tuesday, 14 July 2009 00:28:11 GMT

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