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SVGt 1.2: Path normalization question

From: Kalle Raita <kraita@nvidia.com>
Date: Thu, 5 Jun 2008 15:56:21 +0200
Message-ID: <85DD8D3F1695004A8A9A5AC16CE584BE077BF635@deemmail01.nvidia.com>
To: <www-svg@w3.org>

Hi All,
Section about data normalization,
says, according to my reading, that if path data is normalized,
it has to be normalized so that quadratic beziers are transformed
to cubics (Rules T->C, Q->C). Some things like path animation
explicitly require normalization to remove relative coordinates etc.

Conversion from quadratic to cubic form adds a coordinate pair, which
means more memory consumption. 

Is is actually allowed to keep quadratics as is and just expand the
smooth quadratics to normal ones in normalization? If not, why?
   - Kalle

Kalle Raita 
NVIDIA Corporation 
Tel. +358 40 723 1441 
http://eu.nvidia.com <http://eu.nvidia.com/>  

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Received on Thursday, 5 June 2008 13:57:07 UTC

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