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Re: User Agents Do Not Implement Absolute Length Units, Places Responsive Design in Jeopardy

From: Robert O'Callahan <robert@ocallahan.org>
Date: Fri, 28 Oct 2011 10:20:54 +1300
Message-ID: <CAOp6jLaRHt7902EmdFun_=sVQeyoca0wLKnJRXcXKwWYpf8S-g@mail.gmail.com>
To: Brian Blakely <anewpage.media@gmail.com>
Cc: www-style@w3.org
On Fri, Oct 28, 2011 at 4:55 AM, Brian Blakely <anewpage.media@gmail.com>wrote:

> 3 means of defining an inch have have been discussed:
> 1. Pixel-ratio (almost always 96 px/in)
> 2. Actual (1 in/in)
> 3. Hardware Vendor Defined (X px/in)
> #1 is necessary for backwards compatibility, and it's also the current
> status quo.  #2 serves a tremendous number of use cases,

We've discussed how your goal of finding out what kind of device is being
used is not well-served by option #2. What are your other use-cases?

and #3 offers some very interesting opportunities for adaptation.

If #3 is totally arbitrary at the whim of the device vendor, how can authors
use it at all?

"If we claim to be without sin, we deceive ourselves and the truth is not in
us. If we confess our sins, he is faithful and just and will forgive us our
sins and purify us from all unrighteousness. If we claim we have not sinned,
we make him out to be a liar and his word is not in us." [1 John 1:8-10]
Received on Thursday, 27 October 2011 21:21:22 UTC

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