W3C home > Mailing lists > Public > www-style@w3.org > October 2010

Re: [css-device-adaptation] New draft

From: Rune Lillesveen <rune@opera.com>
Date: Tue, 19 Oct 2010 22:42:01 +0200
To: www-style@w3.org
Message-ID: <op.vkubsbfb8isf1p@id-c1005.oslo.osa>
On Tue, 19 Oct 2010 15:28:36 +0200, Kenneth Rohde Christiansen  
<kenneth.christiansen@gmail.com> wrote:

> I think the most important is that you might want to import another css
> style when the device has a higher dpi, and keep zoom at 1.0.

Selecting different css based on device dpi is already supported with the  
resolution media feature in Media Queries.

> It is more a legacy thing, as most mobile web app widgets are developed  
> with
> the iPhone in mind, and they thus become too small on a device with a  
> higher
> DPI. People have worked around with that by adjusting the zoom factor
> (multiplying with a dpi factor) and the targetDensityDpi was introduced  
> so
> that sites could actually make use of the better dpi and ignore the dpi
> adjustment factor.

I don't buy the different-dpi-than-iPhone argument. Content designed for  
320x480 iPhones works well on 640x960 iPhones even though the 640x960  
iPhones have doubled the dpi. It should of course be noted that "luckily"  
the CSS pixel is a whole number of device pixels (not 1.5) and the  
width/height in CSS pixels ends up to be the same on both types of  
devices, but I'd expect a different width and/or height to be more of a  
problem for content designed for iPhone than different physical  
resolution. Unless the CSS pixels aren't scaled to a reasonable amount of  
physical pixels, which would be a UA issue.

-- 
Rune Lillesveen
Senior Core Developer / Architect
Opera Software ASA
Received on Tuesday, 19 October 2010 20:42:35 GMT

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